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A jam submission

Scrap & SynthesizeView game page

A fast paced arena survival game: gather scrap, synthesize crazy biological mutations!
Submitted by Zyvatrix (@Zyvatrix) — 1 hour, 50 minutes before the deadline
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Scrap & Synthesize's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#144.0834.083
Controls#273.8333.833
Accessibility#353.5423.542
Audio#423.6253.625
Overall#653.4583.458
Theme#1023.2923.292
Graphics#1203.3333.333
Originality#2022.5002.500

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.6.3-4.7 I upgraded when it came out otherwise mostly in 4.6.3

Theme Interpretation
As the theme was mutation, so the player controls a mutant that synthesizes broken lab scrap into new biological body parts and unlocks new ones from big test tubes containments.

Wildcards Used

Checkout

Have stuff to buy in your game

Disassembly Required

Demolish break or otherwise disassemble things

I like Turtles

Include a turtle

Discord Username(s)
sk.shivakar

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

(+1)

solid survivors style that was very satisfying and evolved to delightful absurdity. I AM BECOME THE SUN DEVOURER OF WORLDS. Great job on your first Wild Jam! 

Developer

Thank you so much!!! 😂 “I AM BECOME THE SUN DEVOURER OF WORLDS” is probably my favorite description of the late game so far. That absurd power fantasy was exactly what I was aiming for Really glad you enjoyed it ✨✨

Submitted(+1)

Fun game that was also fun to break (spamming chest opening made me very very fast), well done on your first GWJ!!

Developer

Thanks for playing!! ✨ I’m glad you had fun, even if you managed to break the game 🤣 lol I just tried The chest interaction it was broken as hell how did no one else find it 💀 again thanksss!!

Submitted (2 edits) (+1)

It just kept getting bigger, and bigger, and bigger... Usually things need level balancing to make it more fair, this one went the other way, and it was surprisingly fun! I liked leveling up ad infinitum; it got to a point where I couldn't see the screen anymore. The sound design was very soothing, very ASMR. Some of the enemy designs were cool (the freakish looking one). And the turtle shop was charming. Great job on giving us this fun experience!

Developer

Thank you!!! ✨ I m really happy you enjoyed the progression… My goal was to let players become ridiculously overpowered instead of constantly struggling, so I’m glad that came across as fun. I definitely agree that the balance could be tighter like a lot but hearing that the chaos stayed enjoyable means a lot. Thanks for taking the time to leave such detailed feedback 🔥

Submitted(+1)

A super fun survivor-like game. Love the design of that turtle shop, super creative and the art is amazing.

Animation are also super smooth. Great job!

Developer(+1)

Thank you so much! I m really happy you liked the turtle shop I had a lot of fun designing that part even though I am trash at pixel art 😅. Hearing that you enjoyed the art and animations as well means a lot Thanks for playing and for the kind words ✨✨

Submitted(+1)

Really nicely built and polished bullet heaven!  I had fun getting super OP.  But I echo some of the other comments that it would be nice if it was more difficult.

Developer

Thanks a lot ✨! I’m glad you enjoyed becoming ridiculously overpowered 😄 I agree that the game could use more challenge and better scaling and that’s something I will definitely keep improving after the jam Thanks for the feedback and for giving it a play 🔥

Submitted(+1)

The sounds gave me flashbacks to my Minecraft XP farm lol. Great job on this one, I love the addition of the mini-map, especially once you become a god. Would be cool if the camera zoomed out as your attack area expanded so you could get a better sense of scale of how powerful you've become. But overall a really polished and well done entry

Developer(+1)

Thank you 🔥! I m really happy you liked the minimap (it took a more time to implement that than I like to admit) and the sound design. The camera zoom suggestion is actually a really interesting idea I hadn’t considered dynamically zooming out as your attack range grows, but it would definitely help sell the scale of the late game Thanks for the suggestion ✨

Submitted

probably one of the easiest game of that genre i've ever played, tons of balancing is to be considered as you become god within the first 5 minutes of gameplay

100% lean into that aspect though, makes the game extremely fun and hilarious

good job on that one mate

Developer

Haha 😅 I definitely leaned into the “become completely overpowered” fantasy 😄 I agree the balance could be improved but I’m glad the ridiculous chaos still made it fun.. Thanks for playing and for the feedback✨

Submitted(+1)

This game is awesome. I must commend the designer who thought about pouring the time and effort into a mini map. Especially once my projectile size reached outer planetary. The sound design is also PEAK 5STAR. even tho its skelton mc sounds lol I love it. 

Developer

Thank you so much ✨✨! I’m really glad you enjoyed the minimap (It took me way than I like to admit to implement it 😅) and the sound design. It’s funny how a few well picked sounds can end up working even when they are from minecraft. Thanks for playing and for the awesome feedback 🔥

Submitted(+1)

Nice incremental game, and really like the sound effects.  My only objection is that it is too easy to be overpowered, enemies aren't really dangerous and you get huge upgrades very fast. Really like the game though

Developer

Yaa to be honest your real enemy is your tanking fps after like 10min 🤣 and it’s also pretty pay to win bacause you need a beefy pc just to score high soo I think it’s pretty balanced 😂

Jokes aside Thank you for play the game and giving feedback I am really glad you liked it ✨

Submitted(+1)

Pretty basic survivor-like, but it works well. My 2 grievances are:

  • Why limit the time you have to select a mutation? I don't see what it does for game feel, except add frustration
  • It seems that your screen shake adds up, and as you get more abilities and there are more and more enemies, in the end the screen is constantly shaking and it hurts my head x)

Other than that, I think it's pretty good. The sprites are nice. I'm not sure what biomass is used for, I was getting more and more and couldn't see any way to spend it.

Developer (1 edit) (+1)

also forgot to mention biomass has two use also two indicator one is the purple bar that works as xp for leveling that resets on level up the other is the green text that is like a score that never goes down and acts more like a progression tracker and score. Thanks again for playing and commenting your insights ✨

Submitted

Fun stuff here! Lots to go off of to make a really full game! thanks for submitting to the livestream and hanging with us!! would like your thoughts and rating on my little demo game too! 

Developer

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted(+1)

I must say I really liked your game but I had a couple of issues which decreased the level of satisfaction throughout my play and could help you take the game  even further: Honestly, I hate timed events and the ones  in your game didn't even give me enough time to read the options. I suggest that you remove them or at least make them a bit longer. The basic attack feels quite unresponsive - my suggestion would be maybe to add a semi-transparent part of circle that follows the direction of the mouse and that way the player sees where their attacks will land. Also I never knew how close to the enemies could I be to not take damage and it felt quite unfair when I took damage even when I was just close to them. 

Hope this helps to push your game further or take into account in your next ones! 

Developer

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Developer

Thank you very much for playing for liking the game this feedback really help he realize where the game was lacking some of those things I had already fix in the local build but was awaiting moderation for getting implemented because I missed the deadline. Thanks again for investing your time in playing and also commenting your feedback on this game. ✨

Submitted(+1)

I really enjoyed playing it, great game. My best time survived: 9:48

Developer(+1)

really thankss for playing the game!! , 9:48 is a really good score specially when the game used to lag like hell after 7 8 mins.

also I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted(+1)

While the game lacks originality, it has great functionality. I found myself invested into the gameplay trying to reach the furthest I could but then the FPS got destroyed after I killed the 1st big guy, making the game unplayable after that. Still great work with lots of potential to it.

Developer (1 edit)

Thanks for the honest review! Honestly, getting a player invested enough to try and push for a high score is the biggest compliment you can get in this genre.

That FPS drop after some time is tragic though. killing a big waves should give you a dopamine hit, not a PowerPoint presentation! It sounds like the browser choked trying to spawn way too many nodes of enemies and drops at the exact same frame playing a native version should help. Doing a proper object-pooling pass is at the very top of my post-jam fix list. Thanks for pushing the game to its breaking point!

Developer

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted

Great game! I really loved the design of the third mob it looks awesome! One thing I didn’t quite understand: what determines the direction of the beam? It seemed to change, but I couldn’t figure out what was causing it.

Developer (1 edit)

Thanks so much! Really glad you liked the design of that third mob.

To answer your question: that beam (which is I think you are talking about the first the Whip weapon) aims directly at your mouse cursor at first. However, once you upgrade to having more than 4 whips at once, it switches over to automatic targeting!

Pretty much everything else is fully auto aimed right out of the box the Plasma Gland auto-tracks in range that can be upgraded, and the Claw automatically scans for mobs within your upgrade range.

Submitted(+1)

That makes sense now, thanks a lot for the explanation! I’ll keep enjoying the game

Developer(+1)

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted(+1)

I like games in this genre. It was fun, and I especially liked the turtle’s design. One bug I’d like to point out is that the turtle gets stuck at the edge of the map. (It’s not a serious issue—our own game had more and worse bugs.)

Developer(+1)

Yeah, I noticed that issue as well and already fixed it! The problem was that its navigation picks random points, and when I adjusted the map from the demo version, I forgot to update the range. Unfortunately, the build is locked right now for the jam, so I have to wait for the period to end to upload it. Thanks for playing!

Developer(+1)

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted(+1)

There’s definitely a noticeable improvement. It’s good that it now shows which key you need to press in the shop. I find it very entertaining.

Submitted(+1)

The juice is really good in this, the hits are especially impactful. I was also really impressed at the performance, even when the area was flooded with enemies I didnt notice much slow down or stuttering, so nice work on the optimization too!

Developer(+1)

Hearing that the web build didn’t choke during the late game chaos is the ultimate relief haha 😅. Trying to keep the hits feeling “juicy” without turning the framerate into a PowerPoint presentation was my main stressor this weekend. Thanks so much for playing! ✨

Developer

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted(+1)

I love the crunchy sound effects and the slappin' music.

Developer

You can’t have a proper mutant breakout Roguelike without some deeply questionable, crunchy squelch noises haha 😂. So glad you liked the soundtrack, thanks for giving it a run! ❤️

Developer

I have updated the game by moderation’s help now the fps should tank less while giving better performance with new accessibility improvements you can try it again when you have the time. thank you again to the moderation for saving peoples pc and and frustration

Submitted (1 edit) (+1)

I really thought at one point the browser was going to crash hahaha.  This has a slow start but ramps VERY fast until you can't see what is happening anymore.  Solid game.

Final Score: 2045

Time Survived: 9:35

Developer (1 edit) (+1)

Haha 😂 making the browser sweat was not exactly the goal but Since it’s a jam game, I didn’t want people to have to grind for 40 minutes just to feel overpowered like in Vampire Survivors. I wanted to condense that crazy power fantasy into a short 10 minute run so everyone could experience the absolute chaos. 9:35 is a great time, Thanks for playing ✨