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A jam submission

MOONHIDEView game page

A dark card-based roguelike where every step costs Blood and every choice brings you closer to becoming a monster
Submitted by protzz (@protzz_), m.z!neR — 1 hour, 56 minutes before the deadline
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MOONHIDE's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6793.7543.754
Enjoyment#7993.4243.424
Audio#9363.2033.203
Overall#15023.0663.066
Seriousness#19732.9412.941
Creativity & Theme#30772.0082.008

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 48 to 29 of 48 · Next page · Last page
Submitted(+1)

Really great art!

Cover Up ring is really strong though lol
Got to over 1000 steps with 0 alarm before I decided to stop

Submitted(+2)

Incredible level of polish for something made in a week but I don't think it has anything to do with the theme of the jam

(+1)

Decent game,  tried to play it 2 different ways: on some runs I'd not care about humanity and try to just not run short on blood which led to lots of fighting and eventual death. On others I'd try to keep my humanity over 16 to avoid fights but it was hard to manage blood. So in the end there's no real strategy to cheese it, which is good game designing. Lazy effort to fit the theme though.

Submitted(+2)

Nice game! I really enjoyed playing it, however i must say that it doesn't quiet fir the theme for my perpective. Great game though

Submitted(+1)

cool game..good balancing and well polished but i dont see how this fits the theme

Submitted(+1)

Great visuals, loved creating builds.

Submitted(+1)

The game is so sick. Love the art style and feel of the game. Not a lot of spinning but I love the idea of a humanity "currency"

Submitted(+2)

Beautiful game, plays incredibly well and a lot of love went into the concept - struggling to understand how it relates to the theme however, the "spinning" that does exist in the lootboxes feels 'jammed'(😏) in 

Submitted(+1)

actually insanely cool demo with some fun mechanics and fantastic presentation. well done.

Submitted(+1)

Really great fundamental concept for a full game I can see a tonne of potential, but definitely light on the theme. Lovely art style and audio too.

Submitted(+2)

The game was definitely interesting but... how does this apply the theme exactly?

Submitted(+1)

It was fun to play, but I wish there were checkpoints or progression points along the way.  I might have just not played far enough to reach one, though. Overall, really cool.

Submitted(+2)

The core mechanic for this one is pretty simple, but where it feels like it misses the mark is definitely the connection to the jam's theme. I could just be missing something there, though.

The core loop is quick, direct, and simple - and the art and aesthetics are pretty cool, giving me the same sort of vibe Darkest Dungeon does. This could definitely make a pretty cool roguelike or long-form indie title.

Submitted(+2)

The game is really well made, the effort put into the progression curve, the visuals and the animations is clear to see. Excellent work overall! That said, I have to admit the connection to the jam's theme isn't immediately obvious to me.

Submitted (1 edit) (+1)

This is one of my favourites. I think the music and art are absolutely stunning and the gameplay loop is simple to understand yet extremely addicting. Maybe it's not super on theme but it's absolutely unique and creative. I like how in one playthrough you can go aggressive and bestial while in another you can go high humanity and spare everyone.

I will say; I think it would be nice if there was still some combat in a high humanity run. What if you could get attacked by other beasts if your humanity is high enough but get spared by them if your humanity is low enough? That could be a cool mechanic that means you're not longer safe from combat when you have high humanity. Either way, excited to see whatever direction you take this game because it has major potential. Thank you for making it.

Submitted(+1)

Really really cool game with amazing visuals but unfortunately it feels very detached from the main theme. It’s also a bit lacking in friction when you’re going for a high humanity run since its just clicking on animals and churches and nothing else.

Submitted(+1)

Good looking game, very good tutorial, the game mechanics work great, the theme is not more of a flip then spin but i can see the idea behind it, the music suit the game, i can see this becoming  a great indie game on its own.

Submitted(+1)

this is a very nice one! I dont think i'd ever seen something similar

Submitted(+1)

very cool, love how polished it turned out.

Submitted(+1)

Cool take on a roguelike, I enjoyed the column mechanic with the cards. All around really well polished and thought out game

Viewing comments 48 to 29 of 48 · Next page · Last page