Play game
Proteus Maintenance Crew's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #108 | 4.450 | 4.450 |
| Overall | #425 | 3.730 | 3.730 |
| Creativity & Theme | #457 | 3.950 | 3.950 |
| Audio | #507 | 3.500 | 3.500 |
| Seriousness | #717 | 3.650 | 3.650 |
| Enjoyment | #1241 | 3.100 | 3.100 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Other/Custom
Leave a comment
Log in with itch.io to leave a comment.





Comments
LOVE the style, LOVE the mechanic, LOVE everything, BUT, the times are too short in relation to the time you have to recharge yourself. This game needs to be play-tested with you watching the players, there you will see that us testers like the game but is very difficult. despite everything, i actually liked the camera decision. Great game but too tight times.
I couldn't get far because of the way camera control works, it was making me dizzy, but I like the concept, the vibe and the graphics a lot!
Neat game. The loop does a good job at making you feel panicky when you are running around. The art is very good and I love the 2d sprites in a 3d environment. Keep on making games!
Uh, I'm not sure if this is intentional or some kind of checkpoint bug, but when the engine master stuff asks for the second item, the 'screw box', as I ready to give it to it, it immediately asks for a battery again. I go get the battery and give it to the master, and then when I am on the way back to get screw box, it asks for a battery the third time. Since the battery seems to have higher priority than the screw box, I can't finish the less-time-left screw box task before going for the battery. So basically, it feels like I can't continue the game... Maybe I missed something? The visual style of the game feels attractive to me though!
Thanks for the feedback
What item each of the engines ask you are always randomized. The red guy in the main room does indeed have a priority for batteries and power cells, while the other ones prefer to ask for the other item types (green guy is screw box and toolbox and yellow guy is the wire items), however they do have a small chance to ask for an item that is prioritized by a different engine. What you described sounds to me like you got unlucky with multiple of the engines asking for the same thing. That can happen sometimes and depending on your luck, it is possible to do. Sorry if the rng is too punishing.
Maybe I misunderstood, but an engine shouldn't be able to ask for an item immediately after getting one for at least a few seconds (this timer is shortened each day)
amazing game :]
Thanks :]
Really liked the visuals sounds and music of this one. Really cute and impressive given the time frame and being a solo dev and all.
I think my main problem with this one was that the crank was really unreliable, it would stop and start a lot and refilling it was really slow for a game with a timer.
I think there's potential here of managing your crank vs getting everything you need, and it was decently fun to learn the layout, but I think you'd need to go back and make the crank more reliable.
Thanks for the compliment on the presentation
The crank being unreliable is a common issue. What my game fails to tell the player is that the crank only works counter clockwise. That way it is way more reliable and faster.
If you were doing it correctly, then it's definitely just bad balancing from me.
Either way, sorry for that and thanks for the feedback
Super fun, and great idea. I kept running out of energy real fast, and I have bad motion sickness so wasn't able to finish it, but love the style, concept, and what I played!
Thanks
Sorry for giving you motion sickness
all good, I get it so easily lo
Really fun game, really love how it looks, and congrats on making your first 3D game! The gameplay loop is fine, I like running around and doing tasks and managing resources, but the way the movement feels and how the camera works hindered my enjoyment because I kept getting motion sick 😭😭😭might just be a me problem though.
Probably not a you problem
I whish I had time to add a settings menu that could have accessibility stuff like that
Thanks for the feedback and for reading the whole game description :]
nice, awesome game love the vibes - i was stuck with what to do though and didn't figure it out
Glad you like the vibes :)
Sorry if the game is too confusing
nice, awesome game love the vibes - i was stuck with what to do though and didn't figure it out
Incredible game! I thought the art was beautiful and loved the sound design. I thought that the spin mechanic was a really interesting idea, but it became slightly repetitive due to how long it took to crank and how quickly you ran out of energy. Additionally, I felt like the initial dialogue sequence was quite lengthy.
Thanks for the feedback
The crank probably felt bad because it doesnt work clockwise, only counter clockwise. That is my bad, I should have put an indicator for that in game. I agree with the dialogue being lengthy, I just couldn't get a more interactive tutorial in place so I had to resort to a lot of yapping. That is mainly the reason for why the dialogues don't play out a second time if you fail and retry a day
Glad you enjoyed the presentation of the game :)
Spinning the arm to generate energy was an interesting mechanic, and while repeatedly cranking became a bit tiring, so… I propose that it could feel even better if holding the right mouse button while spinning automatically grabbed the crank instead of requiring a separate grab action.
The opening dialogue sequence could be reduced really.
Thanks for the feedback :)
really interesting control scheme - there's definitely more that could be explored with it, i do think the spin wheel energy mechanic became tired really quick (would have liked to have to do it less). nice visuals with the 3d pixel art it's well composed
Thanks for the feedback :)
Glad you think the visuals are nice
Sorry about the crank being tiring
Controls didn't quite well but still fun.
Thanks for the feedback
Interesting idea for a game. As someone mentioned here, energy is either depleting too fast or cranking it gives you too little energy, and when you try to spin, it's not fast and it gets like stuck, so you have to do it slowly which doesn't get you that much energy. Maybe I missed it, but if the cursor is not important, I think it would be better to remove it since the arm is almost like a cursor, so it is not much needed. A sensitivity slider would also be a great feature since I'm sure it worked well on your end, but it's harder to predict the mouse sensitivity for everyone else. But it has great visuals and has really good potential if worked on more. But in the limited time you had, this is pretty good.
Thanks for the feedback
I'm not sure if this is the issue, but the crank only works if you spin it counter clockwise. I figured the base regen was good enough but it seems I just got really used to how it works, cause I didn't really have any issues with it.
The cursor was simply just a way for me to indicate that the left mouse button is the interact key, as well as serving as a spot to put interact indiactor texts (plus I really like making custom cursors lol)
Sorry about the sensitivity. I wish I had time to implement a settings menu
Thanks again for the feedback, I really appreciate it :)
Yep it was the way I was cranking it. I was doing a clockwise crank. Played it again and now that i know its counter clockwise its so much more fun and nice. The base regen is okay now yeah. Good to know there are also buffs and debuffs :)
Shame I forgot to add any indiactors to let the player know that it only works counter clockwise. I was literally thinking about it and I just forgot lmao
Super interesting concept and really nice presentation. I thought it was a little too hard, maybe you should regen energy faster when cranking?
Glad you found it interesting
The crank only works anti clockwise, maybe that was the issue. In any case, thats my bad, sorry for that.
Thanks for the feedback :)