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A jam submission

Super Serious Swivel Seat: SupremeView game page

Take on the corporate ladder by swiveling your way to CEO!
Submitted by TheRealRacarJohnson — 2 hours, 8 minutes before the deadline
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Super Serious Swivel Seat: Supreme's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#1764.1054.105
Enjoyment#8683.3683.368
Creativity & Theme#9193.6323.632
Overall#10543.3263.326
Visuals#16423.0003.000
Audio#19312.5262.526

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted (4 edits) (+1)

THIS WAS PEAK!!!!!! THE MOST FUN GAME I'VE PLAYED FROM JAM THUS FAR.... BUT THIS BETTER WIN THE JAM ðŸ˜­ðŸ˜­ðŸ˜­ðŸ˜­ðŸ˜­, IT'S SO CREATIVE AND INTUITIVE-.... JUST, WOW. EVERYTHING IS FANTASTIC FROM IDEA TO GAMEPLAY TO VISUALS TO MUSIC ðŸ”¥ðŸ”¥ðŸ”¥ðŸ”¥

ABSOLUTE CINEMA.

Submitted(+1)

Fun game. The movement was tricky to get a hang of, but in a fun way. It seems like the enemies had more velocity the further away they were from you, which meant that they could slam into me so hard that I flew across the map. This might have been intentional, but I found it frustrating on the ring level. I would have liked a death animation, since when falling off the platforms it was a bit to sudden to return to the start of the level, since for me it was hard to understand exactly how far off I could hang before I fell.

Submitted(+1)

I enjoyed playing this! The movement of the office chair felt pretty nice, but sound and some visual effects would have made it so much more satisfying. I liked the bowling level a lot.

Submitted(+1)

Fun game! I love the ABSOLUTE CINEMA ðŸ˜‚. I really enjoy the concept of rolling around in a office chair. I can see this game being great with cool sound and particle effects, but the amount of levels and different enemies made each level unique. I loved the level where you had to zoom really fast to the right. Good game!

Submitted(+1)

As someone who's game revolved around an office chair I am rating this completely unbiased. I thought the movement was very hard in a good way, but staying in the end for 3 seconds even on levels where enemies weren't knocking you away was somewhat trying. It is a skill issue but is something to consider about the average level of play. Otherwise very fun to try and zoom as fast as I can down the completely straight level and make it through the one block gap at max speed.

Submitted(+1)

I really like the movement system. Just the appearance of the lil dudes on their cheirs is so cool. I couldn't beat all the levels (Skill Issue) but overall I had a good time with this one, good work! :D

Submitted(+1)

the movement logic really puts to theme of spinning! but one of the later levels is genuinely too hard, mainly the one with "GO ->" sign, there is like a winning area the enemy guards but he is way too strong to even walk past or try to ignore him... combined with the really big level i just could not beat it :(

the earlier levels were fun though, like the one with 3 yellow dudes chasing me and i had to circle them!

Submitted(+1)

I love the movement system, it was super unique. Felt like an early version of a game that I'd really enjoy playing, which is saying something because I tend to hate platforming! I also love everything about the chair models. I definitely feel like the enemies/combat could be refined a bit, but I really enjoyed how a lot of the levels forced you to think about different parts of the game. For example, one level has you trying to outrun coworkers while staying in a larger goal area, one has you using the stealth mechanic a lot (I especially loved the level where you just have one other coworker following you through a lengthy hallway stealth mission), and another has you trying to bait a coworker out a window. I think the level design is really the biggest standout, it is fantastic.

Submitted(+1)

The idea is very cool, I’m a sucker for corporate espionage! I liked the unconventional control scheme. The platforming was tight but I felt like all of my failures were deserved. However, the NPC behavior was confusing to me. For example, I couldn’t grasp the current state of the patrolling red guys – they have vision cones but they do not chase me, they deal contact damage but only some of the time etc. Fortunately most of the time you can just fling right into the enemies, and the physics interactions are very satisfying (I nocliped out of the map once but shhh.) Congrats on finishing your project!

Submitted(+1)

This game is fantastic! The gameplay is really engaging, and at times it truly puts your reflexes to the test. Most importantly, it makes excellent use of both the "Spin to Win" and "Very Serious" themes. Great job!