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This submission is disqualified
A jam submission

Very Serious Chair TestView game page

Spin, launch, bounce, and destroy the office in this chaotic physics-based game
Submitted by Budlog — 9 hours, 58 minutes before the deadline
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Very Serious Chair Test's itch.io page

Game Engine

Unity

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Comments

Viewing comments 40 to 21 of 40 · Next page · Last page
Submitted (1 edit)

This games is full of chaos.. And I love it ( I wish I can rate the game too.. But said this.. And I don't understand what means or try to say exactly



But regardless.. Good job for making this fun game jam!!!! ( Especially at 1 week!!! )

Submitted(+1)

Very nice game and concept! I was as little confused about winning without actually breaking anything in my first attempt, but later on I understood that I DO need to get stars to progress the game. Maybe would be nice to have a "Lose screen" if you didnt destroy enough to get a star at all? Other than that I thought it was a very nice and polished game! Very good job!!

Developer

That’s a good idea!

I’ll add it in a future version. If the player doesn’t earn enough points for at least one star, the result screen will clearly show that the level was not completed.

I also want to add a Continue button, so if the player unlocks the next level, they can go straight into it without having to return to the menu first.

Thank you for the rating and for the helpful suggestion! :)

Submitted(+1)

Getting some frustration out after work! Nicely done 

Submitted(+1)

Super awesome style and I loved it, gotta come back to destroy EVERYTHING!!! thanks for hanging with us in the livechat!!! 

Submitted(+1)

Very enjoyable and great art style!

Submitted(+1)

I enjoyed this a lot, really well done and had a high level of polish!

Some notes:

- It would have been nice if the speed build up bar was over the actual rotator source (fan, chair etc) rather than the mouse, so I wouldn't have to keep the mouse close to the character

- I was playing on trackpad, so left click to charge and right click to release was somewhat awkward, I think holding left click and releasing might feel better?

- Didn't feel clear what exactly I'm aiming for, I bumped around a bit on the first level and collected everything and didn't realize I'd hit 3 stars until after I exited the level and looked. 

Overall really good! I could see this expanding to something really fun. Reminded me of playing Billiards, that might be something to lean into. Good work!

Developer

Thank you so much for the detailed feedback! I completely agree with your points.

I actually tested the game on mobile yesterday and realized that the energy bar would work much better above the object the player is currently spinning around. On mobile, having it next to the cursor means it gets covered by your finger.

For the right mouse button, I’m planning to add an alternative input, such as the Space key, and probably also a UI button for mobile.

Releasing the left mouse button currently slows down the rotation, so I would probably keep that behavior as it is.

I also agree that Level 1 would work much better as an in-game tutorial, where the goal and controls are introduced gradually during play. 😄

I’m also thinking about adding a simple story and more varied environments in the future.

Thanks again for the feedback! I’ll definitely work these changes into a future update.

Submitted(+1)

i... should not get into the office tomorrow. this gave me ideas.

great game!

Developer(+1)

Thank you! I really appreciate that. 😄😄😄

Submitted(+1)

This is so good, it's so much fun to fly around and break things, and of course very extremely serious work!

Developer

Thank you! 😄 I’m really glad you enjoyed it. And yes, this was an extremely serious project with absolutely no unnecessary chaos involved :D :D 

Submitted(+1)

A very serious game indeed. Good mechanics, right on the theme and pretty fun. The visuals are amazing with beautiful arts and Ui. Really well polished, nice work!

Developer

Thank you so much! 😄 I spent a lot of time trying to make everything feel consistent and polished, so I really appreciate your comment!

Submitted(+1)

Ver great and very polished game! Fitting music and amazing graphics. Everything has cool animations and sound effects. Crazy good for a week long work! 

Developer(+1)

Thank you! 😄 I’m really glad you liked the game. Getting all of that finished within one week was definitely a challenge, so I really appreciate the feedback!

Submitted(+1)

Loved your game! destroying stuff is really satisfying and art part of it is 5/5! more level pls!
Inviting you to play and rate my game <3

Developer(+1)

Thank you for playing and rating my game! I also tried your game and left you a rating and some feedback.

Your game is really fun and very well made. You can tell that putting everything together must have taken a lot of work. 😄

Submitted(+1)

YAY, BREAKING STUFF !! Fun game looks like the old flash games. Fun game

Developer

Thank you! I really appreciate that. 😄

Submitted(+1)

This was so much fun! Great game, destroying anything feel really good ahah

Developer(+1)

Thank you! I really appreciate that. 😄

Submitted(+1)

Amazing game, very creative and fun! And the art fits so well. Not too easy, not too hard, I loved it.  Congratulations!

Developer

Thank you! I really appreciate it. 😄 I tried to balance the difficulty, so I’m glad you pointed that out. Thanks for the feedback!

Submitted(+1)

Really good game!! 

Developer(+1)

Thank you! I really appreciate that. 😄

Submitted(+1)

Best game so far that was enjoyable alot tbh you should continue and make it for mobile kids gonna love it man 

check out my game too if you want a very cool weapon, its also a top down 2d game 

Developer

Thank you :D I already woring on mobile version.

I also rated your game :) it was fun 

Submitted(+1)

I really liked it! one of the most creatives so far

Im not sure, but I think the player should have an option to instantly stop the movement after a certain threshold so we dont need to wait til the character stops

Developer

Thank you for the feedback! You can actually slow the character down or even stop completely during the flight by clicking the left mouse button.

It is mentioned in the tutorial, but I know there is quite a lot of information there, so it would be much better to explain it directly during gameplay. I originally wanted to use Level 1 as a playable tutorial, but I ran out of time before I could implement it. 😄

I’ll definitely improve this in a future update. Thanks again!

Submitted(+1)

i like it, you made it very satisfying with your sound effects its very good great job!

Developer

Thank you! I really appreciate that. 😄

Submitted(+1)

Wonderful! A little confusing at the beginning but once I read the description I got it. Love the breaking sounds!!

Developer

Thank you for the feedback! I agree that the beginning can be a little confusing. The current tutorial contains a lot of information at once, so I think it would be much better to introduce the mechanics directly during gameplay.

I originally wanted to turn Level 1 into an in-game tutorial, but I didn’t have enough time to finish it during the jam. I’ll definitely work on that in a future update. 😄

Submitted(+1)

Quite fun; I liked the visuals.

Developer

Thank you for playing! I’m glad you liked it. 😄

Viewing comments 40 to 21 of 40 · Next page · Last page