Play Haha Egg Go Brrr
Egg Go Brrr's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1971 | 2.584 | 3.222 |
| Audio | #2179 | 2.316 | 2.889 |
| Seriousness | #2228 | 2.762 | 3.444 |
| Overall | #2375 | 2.477 | 3.089 |
| Visuals | #2422 | 2.405 | 3.000 |
| Creativity & Theme | #2739 | 2.316 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Not bad not bad. Definetely some clues to know where to continue would make the game more readable, but it was easy enough. This is the beggining of a very good rage game. Make all surfaces (like cielings) break the egg, not only the floor.
Keep it up and expand it, the idea is cool, a diferent interpretation of spinning. Very good ploish as well.
cool game but I didnt had a reason to not power the bar to the limit, but you can fix it by addings spikes on the roof or something else
I cracked my egg too many times, but then I got cracked at it-
It'd be really nice if I could see where I was about to go / jump, so I don't have to blind jump or sacrifice an egg to know where the next safe place is, but the jump generally is fun, I loved the mushrooms, yeah there isn't much to say about it, I liked it
Fun game and I was able to beat it!
I really like the art style and animation of everything.
There were a few times where I could not see the next safe platform to jump to and I had to guess/die once in order to figure out where to go.
I liked the transition animation, but I wish the sound effect for that was a little quieter, or the pitch would change so it wasn't the same every time.
The custom death messages were cool, and when I first died I did an audible gasp because I wasn't expecting it haha
I wish there was more of a spin mechanism, instead of it just spinning to jump. Like maybe you have to spin in the air to make sure you land in the correct orientation to land safely?
I really like the concept of the game. A platformer where you aren't allowed to jump unless you can guarantee you land safely is already cool, but then add on top the spinning mechanics to influence your jump height. There are, however, a few problems I had while playing:
-There are a lot of blind jumps, which I think hurts particularly bad since you have to restart the level after just one missed jump.
-The sound effect for restarting and transitioning levels is difficult to listen to, especially combined with the frequent restarting that comes from the last point.
I think this is a great starting point, and I would be interested to see if you decide to take this idea further. Good job!
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