Play game
Far West's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #79 | 4.526 | 4.526 |
| Overall | #501 | 3.674 | 3.674 |
| Audio | #599 | 3.421 | 3.421 |
| Creativity & Theme | #669 | 3.789 | 3.789 |
| Enjoyment | #868 | 3.368 | 3.368 |
| Seriousness | #1408 | 3.263 | 3.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.





Comments
Very fun game and concept! With more polish this game would go insane on mobile
I really liked the game once I figured it out. A tutorial may be helpful.
I really loved playing this! Love the theme, artstyle and especially drag and direct* mechanics.
I really couldn't figure out how shop items prices, I randomly clicked most of them until I was able to buy them may be it is because I'm dumb.
Also waiting for tornado finishes very slow in early phase and later phases it is quick to finish the level
Perfect visually! I love western so it was a no-brainer for me to play this one. I loved the merchant art... until I clicked it and it farted so loud my ears exploded, which I reckon might be cool and funny, but I wanted some seriousness from very serious jam (even if that seriousness is satiric, there isnt). Gameplay could get some system work. First off, the game scales pretty badly, with being a little too difficult mid-game (cash value scales by itself, and not by buildings numbers percentage), but at least you've implemented auto-win on destroying everything. Upgrades are way too cheap, it would be better to have incremental costs upon upgrading the same feature rather than a random assortment of cards.

There is also nothing to do upon shooting the tornados. Would be cool to have some type of agency mid-flight, like tilting or poking the tornados with an expendable resource, refillable at merchant for example.
Bugs:
- The music stopped playing upon finishing the first area.
- Screen edge collissions dont work properly, meaning when tornados bounce, they do not bounce naturally so there is no real way to predict how to aim them at buildings.
Simple but fun game. Really liked the art style and music :)
The art style and UI are well done, really felt like the wild west, at first I sent the tornado the wrong way, 🌪️ but the game is very forgiving.
Really well done guys! 🐷
I really liked the artstyle I did run into some performance bugs there was one where the tornado just wouldnt move no matter what I did but yeah it was fun
I really loved the arstyle and the music i did encounter some bugs like when i moved to another round the game got stuck but other then that this game is amazing
I really loved the arstyle and the music i did encounter some bugs like when i moved to another round the game got stuck but other then that this game is amazing
Loved the art style, the music is also cool! I would've liked for the tornado to either move faster (i know there are upgrades) or have a way to redirect it a little. Basically anything that would give me extra "participation". You could also add more buildings and add some good sfx to make it really satisfying. My patience was struggling waiting between each tornado spin. Maybe also a health bar for each building would've been also really nice to have. Great job though!
this was by far my favorite game ive tried out so far! the art is amazing, and the gameplay feels really intuitive. with some more upgrades and some added complexity i feel like it could be a full fledged game! my only critique is that there arent enough buildings to reach the quota in the final level(s), so i had to smash every single building to win them (which took a couple of tries)
Visuals are outstanding! I felt it was a little unclear of what to do or how much value there was in destroying certain things. It would have been nice to have a meter that shows how long the current tornado is lasting. Also, I think there should have been extra indication of what the powerups/devil deals did on each card, and maybe a ui during gameplay of the things you've upgraded so far. Overall its greatest strength is appearance and it has a ton of potential. Great job!
Felt like one of the flash games I would've play as a kid haha, The art was great and I had a good time playing!
This game was pretty decent. I like how the mechanics is like a bouncing ball where you need to destroy houses to reach the quota. It was pretty intuitive. I also really like the art style like it's really hand-drawn. The audio feedback and music is really good.
Disregarding the issues on web, I have a few suggestions.
I think the thing that's missing is first a visual indicator on where should I put the mouse first. I've been putting the cursor on the top part of the tornado wondering why I can't control it but it was instead on the base. Something like a cursor change or highlight that I'm on the right position is good.
This game also needed some juice. Gamers would really like some dopamine juice when they achieve something like a screen shake or combo chains when consecutive houses has been destroyed in one try. You could try experimenting more.
This game has a potential I was expecting more adding some spin to it. Overall, I like the whole output. Good job!