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A jam submission

Crank'n'GunView game page

Crank to shoot
Submitted by Kruko — 2 days, 10 hours before the deadline
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Crank'n'Gun's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#2664.1144.114
Seriousness#3233.9553.955
Enjoyment#4113.7273.727
Overall#4863.6863.686
Visuals#8593.6143.614
Audio#12153.0233.023

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 27 to 8 of 27 · Next page · Last page
Submitted

✅Lots of enemy variety
✅Lots of upgrades
✅Great incorporation of the theme
✅Fun

✅Great visual style (How do you achieve this btw? The sort of pixelated texture uvs? Blender then a pass in Aseprite or something? In any case, I love it)

Yup, there's all the boxes and it looks like you've checked them. Keeping that crank going is a real challenge, but oh so satisfying once you get into the flow. I struggled with floaty spinny barrely explody guys the most, they seemed to have tons of health. The vibe kind of reminded me of the bot front in Helldivers 2. Anyhow, this was great, would operate a laser minigun and o decimate clankers again
Submitted

Really cool way to approach the game jam theme! Would love to see more out of this concept in the future!

Submitted

Really neat mechanic, it's the closest I've seen to the mechanic in my game    

Submitted

This is cool! I can really see the struggle of the character through the right hand of mine. It's another great represent for a battle of man vs machines. I like it, and happy this game made it to the submission!

Submitted

This was fun! The crank mechanic could get hard to maintain when I wasn't focused on it, which added a good bit of challenge. It got really fun with more upgrades, but my pc was struggling lol.

Submitted

Super creative! I had fun. Good amount of upgrades. Hard to keep that spin consistent so it added a good challenge. Great submission!

Submitted

Really cool idea! nice execution as well. I love the different upgrades you can get along the way as well. Thanks for making this one!

Submitted

Stay cranking! Very fun experience 

Submitted

Really neat concept, it fits the theme so well! I also like the pace that you get the upgrades, keeps it very engaging. I did have some trouble getting the crank to rotate all the way. Maybe once you've clicked on it, its locked to the gun and you could just rotate your mouse in a circle to fire the gun. Had a lot of fun though, great job!

Developer

Your are totally right, I was too fixated in making the game hard but maybe it didn't really needed to be. Adding a locking function to the crank or putting it as an option might improve a lot the game. I'll keep it in mind for a afterjam update

Submitted(+1)

Extremely enjoyable, with little details here and there (like the guy looking at the play button) that make this game feel like something made in a much longer time. Definitely keeping this one installed!

Submitted

WOW! Knowing that there are people who can make a game like this in a week is so inspiring, I really enjoyed playing! It was a bit hard to control the aim when the enemies were far away, and then they would get close way too fast, but I guess with the proper upgrades, that wouldn't be as much of an issue. I liked that the crank was a little frustrating and got easier with the right upgrades, but also I kept dying before I could upgrade my set up enough to survive. Great stuff!

Submitted(+1)

The game looks really cool and I like the enemy variaty, but your focus being a bit divided between the bottom right of the screen and the center makes it hard to aim and shoot. I started buying ricochet to avoid having to aim and that actually worked out well, I felt very strong after that and had a lot of fun. My recommendation would have the actual place where you rotate be around the crosshair but keep the visual of the cranking on the side because that looks cool. Great game!

Submitted(+1)

This game was super cool! Having to actually crank the gun made it a lot more intense when the hordes were getting closer, I do think the crank area could be expanded though, I kept accidentally going out of it. But honestly it was a kind of fun dynamic of looking up to see where the enemies were coming from, then looking back down to make sure I was cranking within the circle. Also good job with the upgrades, first time in one of these games where I actually cared about the upgrades I was getting. Great game!

Submitted(+1)

I have added this game to my wrist workout routine. 

Submitted(+1)

Very serious! Aiming is a bit hard and the enemies are kinda tough in the early waves (or maybe it's a skill issue haha). If it could be changed to mouse aiming and WASD for spinning and shooting, it might be easier but still fun to play. I even had to get my friend to play with me one using the mouse and the other using the keyboard lol.

Submitted(+1)

Cool game! I ran into a small issue where the steering gets stuck sometimes (not sure if it's me or the game), but overall I had a blast. Keep up the great work!

Developer

Don't worry is just me wanting to punish the player if they move their mouse outside the green area. It gets stuck because you need to hover your mouse on top of the yellow handle to start shooting again

Submitted(+1)

Very fun! Simple concept executed to perfect!

- I just love how fast and how insane the game can go up to where the enemies just zoom right up to you but the upgrades you get just magnify to insane levels.

- I love your interpretation of the cranking mechanic, adding a small red deadzone is a great way to have players maintain focus in the spinning mechanic

Biggest concern:

- The optimisation lmao, maybe its just the web version but the performance tanks hard at 300+ enemies. 

Love it tough!

Developer

mostly web version but I've had issues on others and it was even worse with hitsound and deadsound of enemies

Submitted(+1)

All good, game was a blast even in the short time I played. The cranking mechanic is very greatly designed!

Submitted

A fun concept. I like how turning the gun makes me feel more connected to the action of shooting. It felt very visceral.

I kept having an issue where my mouse would go outside the window, or my mouse would drift, and the wheel would stop turning.

A fun concept fairly well implemented. Good job :)

Developer

the wheel not turning was planned I am just mean and wanted to force people to spin the thing inside the green circle

Submitted(+1)

i love it. thats all i can say

Submitted(+1)

This is amazing! Between the gameplay, the upgrades, and all of the polish, this was an absolute treat to play!

Viewing comments 27 to 8 of 27 · Next page · Last page