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Spinning Orbital Attack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #1849 | 3.000 | 3.000 |
| Creativity & Theme | #1991 | 2.905 | 2.905 |
| Audio | #2245 | 2.286 | 2.286 |
| Overall | #2416 | 2.457 | 2.457 |
| Enjoyment | #2645 | 2.143 | 2.143 |
| Visuals | #3024 | 1.952 | 1.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
nice concept it has great potential
good job on your second game :)
I enjoyed shooting the rockets! I wish there's a way to shoot the rockets as it flies to you.
interesting concept! I think for a game jam you did very well if this is your second game
auto rotation as a core concept can be super unique if done correctly, I imagine it as like a rail shooter except it loops around (how cool is that??) I think this game has a lot of design space to iterate
The main mechanic of the game is actually a really good idea! You can add so much to it, like making the planet spin faster, adding different enemies and player attack types, allowing lateral shooting (for those rockets that come at you), limiting the player's shots, the list goes on. Plenty of opportunities off for what to do when spinning around a planet!
Thanks for the ideas!
cool game the design is neat
I like how simple it is, its nice to just pick up and start playing without a bunch of confusion. Good job!
Thanks (:
So far as I can tell there is no way to increase the orbit speed, so rockets can spawn behind you and then have long enough to launch before you pass them again. I also didn't know what was going on for quite a while, as it took a long time for the rockets to start to spawn. I liked the idea here though.
Very cute!
Congrats on a second release!
Cool game.
Liked ufo design
Cool game.
Liked ufo design
Fun game and it fits the theme well. I think it would be better if you calculated how far the spaceship travels around the planet in the time it takes for the missiles to fire so you can place them in a spot that the player can reach in time.
Thanks for the feedback. I will add this in after the game jam. I only had like 2 - 3 days to work on it and didn't get a lot of time to playtest.
I love the visuals and the music it gives the game a really cozy vibe. I thought the gameplay was very fun even though dodging was hard.
This is a cool idea! It seemed like if the missiles spawned a bit to the right of you then you couldn't make it around in time to shoot them before they went off. I like the take on the theme. You did a good job! Like someone else said: Keep making games!
thx, I realize that some missiles spawn a bit to the right and become impossible to hit. that's mb I didn't play test enough to find and fix the issue.
Are we supposed to be able to move left and right? I wasn't :( Keep making games!!!
Are we supposed to be able to move left and right? I wasn't :( Keep making games!!!
I didn't add left and right movement controls just up and down.
It seems like if the missiles spawn to your right and then launch, you're unable to shoot them before they hit you. The core gameplay loop is pretty fun, but I think it would be cool if you could move left and right, or speed up/flip the spinning.
Evading the missiles are hard
They are supposed to be really hard to dodge so you have to shoot them to win.
Aliens saving humanity from tactical nukes!
Yeah, with the utmost seriousness and dire consequences