Very satisfying, but it felt more like popping bubblewrap than playing a game. That's not a bad thing at all if that's what you're going for, because you did extremely well at that, but I didn't feel like I had many meaningful decisions to make.
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TWISTER I BARELY KNOW HER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #581 | 3.588 | 3.588 |
| Creativity & Theme | #815 | 3.706 | 3.706 |
| Overall | #982 | 3.376 | 3.376 |
| Audio | #1070 | 3.118 | 3.118 |
| Seriousness | #1369 | 3.294 | 3.294 |
| Visuals | #1444 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
The NWS would still only call this an EF4.
This was pretty fun, especially the mid to late game section. Visuals were really nice too, there's an impressive number of 3D models for a game made in a week. Great work!
Heh, made it to 23/6000
The title alone is 5/5 :D
Great job on the visuals and gameplay! I couldn't see any of the last objects, they would just randomly beep at me as I got near.

I really wish I could finish it, but I can’t seem to find the last 12 🌪️😟
Really nice chill game. I would have increased the magnifier towards the end to 10x to help players complete the game. I had to search non-stop, and I couldn’t see the very small actors.
I muted the song after a while and played Rock You Like a Hurricane for the full experience.
Great stuff Hxydn!
Weirdly satisfying to play especially when you get to suck the houses. It kept me entertained for a while, and I liked the way the tornado looked towards the end. I couldn't find the last 17 objects, but soon I realised I had already gotten to lvl 10 (would have been nice if I found them though). GREAT GAME OVERALL!! very serious too :)
Lots of fun! I thought the progression felt really nice. The physics felt really nice too. Great game!
It was fun, but I felt like the scaling could have been a bit better its fast, then slow, then you can pick up houses and instantly get to max size.
Amazing game feel! SFX is nice and the visuals rly help establish an engaging experience. I would like to see more in terms of a goal for the game and perhaps better progression as nearer the end it felt like even though I was very large it was harder and slower to suck things in. Overall great game good job super serious :>>
As someone who loves Hole.io, I really enjoyed this game. Great Work!
Strangely satisfying and addicting, especially hearing the sound as the tornado ramped up in size. I had no idea destroying a city could be so relaxing! I nearly finished, but I couldn’t bring myself to find every last object. I still enjoyed seeing the little details of this simple game, like the small changes in the tornado as it grew. Incredible job!
Decent implementation of the idea, fun and satisfying to play. The pacing was a little off at times, I can't remember which level it was (just before being able to suck in houses) felt overly long compared to the others, and the clear objective after max level felt a little steep
The audio also let it down a little, the music had to go off straight away, and the primary SFX (tornado/wind whooshing noise) that loops constantly wasn't a smooth loop and had some crackling/mic peaking noise that grated after a while. I think that could be fixed for a much more enjoyable sound experience.
Other than those 2 things, I enjoyed my time!
thanks for the tips!
Yeah i left SFX until the last minute, so it def wasnt up to what I would like in a finished project, but I didnt just want it to be silent.
And I did try to tweak the balance of levels and points, earlier it was finishing way to quick so will try to find a happy medium in a future update perhaps.
Thanks for playing!


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