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This is a really intriguing concept! Unfortunately, at least from what I gathered, it seems the strategy pretty much just boils down to grinding in the training room until you're at a high enough level that you do more damage than the opponent does, and then waiting until you've bumped into them enough that you win. I also found it confusing that the hardest opponent was listed at the top, I clicked on that first before reading the description and didn't really get what was happening. Regardless, like I said I like the concept, and I think some physics based bouncy combat stuff like this, when explored further and given some more polish and juice, could really shine!