Really cool game! The physics in this game look really well tuned. I kinda had a hard time moving the ball around, mostly when it started nearing an edge of the screen. I think it's mainly because the dragging of the velocity vector seemed to be relative to where the ball was on the screen? Overall really fun, I can imagine getting really good at this game by knowing all of the perfect vectors to draw to get all the particles with the fewest moves possible!
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Galaxy Golf's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1746 | 2.659 | 3.000 |
| Enjoyment | #1765 | 2.740 | 3.091 |
| Visuals | #1984 | 2.740 | 3.091 |
| Overall | #2138 | 2.627 | 2.964 |
| Creativity & Theme | #2449 | 2.579 | 2.909 |
| Seriousness | #2681 | 2.417 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
I really like the challenge of this one! The visuals and audio are nice and fit well into a galaxy setting. It's really interesting to see how we both interpreted the same concept in different ways. I do wish that there was a fullscreen option, though, as a bit of the window was covered by itch.io buttons (eg. "rate jam submission", "add to collection", :related games", etc). Overall, this is a great game!
The idea is really cool and the gravitational pull on the objects seems well made. I had some difficulty with the controls. The click and drag was a little tricky to master and not having full screen made it cumbersome (some of the game was off screen).
Overall I think it's solid though! Visuals and audio are very nicely composed.
Nice game!
I like the vibe of the game, music and sfx are good.
I had some little problems with some of my shoots, because my mouse was off the screen, so a working full screen button would be nice!
Actually quite enjoyed this, despite not being able to finish the tutorial. I gave it a solid amount of tries as well.
I like the visuals, the music, the SFX are all great. Controls are clear to me, just not precise enough. I think its too easy too give too much power to your shot causing your golfball/planet to go offscreen.
some things to fix:
- full screen doesnt full screen
- tweak controls a little bit
- golfball/planet starts to move as soon as you click to aim. (the sun starts to pull it as soon as i click. Should be on mousebutton release i suppose?)
Overall, quite enjoyed it. Chill vibe. Would totally play some more (after some updates)
Some great points thanks. I've made some changes based on them.
- Short Video tutorial
- Added custom cursors
- outline on player planet
- Balanced controls to require longer drag distance,
- removed full screen option as its currently not properly supported
i reduced the game speed while dragging. But its not fully still. After your initial movement you can make further moves (if you have energy) but in that situation i think it feels better that it doesn't fully stop. It does make it less like golf but since there are no natural stopping points (gravity keeps it moving forever) it feels more natural. But it can be confusing in the beginning.
If you give it another try i hope you can make it past the tutorial :)
Had trouble with mastering the controls, but game is quite fun!




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