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Dizzy in The Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #525 | 3.900 | 3.900 |
| Overall | #1244 | 3.230 | 3.230 |
| Visuals | #1266 | 3.300 | 3.300 |
| Audio | #1388 | 2.900 | 2.900 |
| Seriousness | #1422 | 3.250 | 3.250 |
| Enjoyment | #1667 | 2.800 | 2.800 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
I wasn't able to get too far into this one, but I had fun nonetheless. Great job!
Just great game. I felt if there were tutorials on attacking and what to do it would be great. I was fun regardless. Was impressed by the visuals..
Totally on theme! Loved the concept. I was getting a bit nauseous by the end, hahaha
Very unique game with a great art style. A tutorial would be nice to get used to the mechanics, but those are very unique! :) Pjotr would love the spinning haha
Thanks, there already sort of is a tutorial, that being the ghost in the beginning telling you what to do, but I assume you mean an interactive one
I was really impressed by number of dialogues in the game, but at some point it started becoming a bit annoying that more than half of the game is just text.
Controls was not intuitive (I still have no idea how to properly attack with something that you can't throw)
Although, I must say, the use of the theme, the effects, and the small details are very well done and presented to the player.
My favorite feature, which I discovered after several tries, is that if I stink, NO ONE really wants to talk to me... not even... a sign.
Really nice game!Thanks, yeah I should probably add some more ways to do things without dialouge, I really did have a lot of fun adding some silly dalouges, so that's why there is so much of it.
Really cool idea with having to un-spin to not get dizzy. I wish the game played more into this aspect than the combat.
I was able to beat the boss but I didn't really know what I was doing in the rooms / how to attack in the direction I wanted to.
The dialogue with the npc were funny though.
Thanks, I originally intended the weapons to be more about spinning (like the flail), but then later ended up adding more non spinning weapons instead. so that's probably why. The Ball mechanic was supposed to have a bit of a boost when you would spin, but I think i might have bugged it out a little.
The gag of getting dizzy and thus harder to control your movement was interesting! I liked this game, although I sucked at it lol.
Got drunk spinning....