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Comme un lundi's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #31 | 4.667 | 4.667 |
| Overall | #56 | 4.181 | 4.181 |
| Audio | #104 | 4.000 | 4.000 |
| Enjoyment | #154 | 4.048 | 4.048 |
| Creativity & Theme | #201 | 4.190 | 4.190 |
| Seriousness | #264 | 4.000 | 4.000 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Nice game bro! This has some potential to be a full mobile game!
glad to hear that, thank you!
Fun game, and the visuals are amazing! I got to 38 spins :)
thanks! gg!
The vibes and visuals are immaculate. 10/10 for that. Gameplay is a bit simple.
thank you!
A simple, effective game that's incredibly rich in creativity—well done. P.S. Is that a reference to the movie?
thanks! to what movie would the reference be?
Comme un lundi ^^ by Ryō Takebayashi
I love this game, definitely one of my top pick for this jam! :)) Great job on the art and gameplay!
I'm also a sucker for lofi music :D
Only thing I can think of to improve are that the interactions are sometimes a bit janky, but not in a way where it breaks the game or anything :)
I wonder if it could be fun or how it would feel if you could continuously click or hold down the mouse button to spin the chair faster and faster
holding down to keep spinning the chair faster and faster is a great idea i don't know why i didn't think of it!! thanks!
So cute! I love my little eyes lol. The spinning is also very tempting with everything else happening lol. I do appreciate how lively that office is oddly enough LOL
thank you!
The game looks great that's 1,game loop is very addicting 2 and the music and sound effects are on point.
I really liked the vibe of the game
thanks!
I enjoyed playing this, good job! Trying to juggle all of the tasks was pretty engaging. I would have loved to see the number of tasks you need to manage increase more as time goes on, the game felt very fun when it was frantic. It also wasn't super clear to me that I needed to drag the paper/coffee cup. I kept trying to walk to them to pick them up at first. Overall really cool!
being confused about the coffee/paper to drag seems to be a common issue, i'll try to fix it if i do a post-jam update. thanks for the feedback!
I just wanted to spin...
The art and sound for this game are amazing! All the controls feel very tactile and responsive, with some exception to dragging the coffee cup to the machine, and the game feels very replayable to try and get a higher score. It doesn'f feel very "spin to win" amongst all the other tasks you have to keep up with, or its easy to forget that spinning is the goal but still really fun!
thanks for the feedback!
I like the mechanic of not knowing whether its your boss or a coworker stomping down the hallway, it lets you rationalize getting greedy with your spins. Also great music and art!
pretty happy with how this mechanic turned out, thanks!
Like I said on page, I got 100 spins.
I was amazed by this, it related to my daily life at work.
the artsyle was lovely, the gameplay was chill, it was a nice lil game (44 is what I got to)
thank you!
very good game, love the art, the sounds, the characters, if i were to be nitpicky, i wish the coffe had some form of timer, cause right now i have to guess the time (i think? at least i see no indicator)
amazing job!
thanks! no timer for the coffee was a deliberate choice because i didn't want to do an overdose of timers + i think it's fun to be unsure of when the boost ends, thank you for the feedback!
You could put some “coffee effect” on the sprite of the player and while it lasts the player will know when the buff ended.
there's already a coffee effect with some particles that generates above the head of the player but i agree it could use a stronger indicator, i have a few ideas to accentuate the coffee powerup for a potential post-jam update