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A jam submission

JunipilView game page

Submitted by kasid001 — 4 hours, 53 minutes before the deadline
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Junipil's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#19292.7893.300
Audio#22502.2822.700
Seriousness#23212.7043.200
Overall#25252.3832.820
Enjoyment#26982.1132.500
Creativity & Theme#30532.0282.400

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Other/Custom

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Comments

Submitted

i really don't wanna be overly mean or critical since this is your first jam i saw, but i feel that criticism is best for anyone. especially newer developers (also hi fellow first jammer :) )

i'll start with my praise, i really do like the art style! you did amazing with your art and i think that shows well, it's probably some of the best pixel art i have seen sofar in this game jam! the music and sound effects are very nice, i really like them and i think they add to the gameplay a lot. the game mechanic of 2 buffs vs 2 debuffs was very good, i think the choice is a very good decision to put in the hands of the player and i think it's good to have a debuff in contrary to a buff to balance the player so they aren't just incredibly overpowered.  i also liked the menu because it told me exactly the controls, in the future it may be better to implement that with a tutorial but i get why you didn't. tutorials can be hard.

i think one issue i had was that a lot of the enemies just fall from the sky rather than being preloaded into the stage, it disrupted the natural flow to me. such as when one enemy just spawned at the start of the game, it threw me off as a player and made me feel i lost control. this happened a few times and i think that it felt a bit un natural. 

the background could've had a bit more to it, it being pure black kind of threw off the vibe a little. 

the game felt more like a shoot out than a 2d action platformer as the actual platforming was a bit minimal. i think this may have been a time issue with the game jam though. i had a similar issue with my game in which i had a very different concept originally but it turned out to be something else just because i couldn't find the time to learn how to code certain aspects of my vision. it's an experience that happens to many developers.

the enemies were quite hard to dodge in my opinion, the aim didn't work and that's not your fault. it could've just been a weird thing with exporting to web.  other than that though it just was quite hard to fight the enemies and dodge them. 

i could infinitely jump which was a bit of an issue as it was also meant to be a platformer. i don't know what engine you used so i can't tell you exactly how to fix that, i only know how to for godot though.

the movement was a bit slow and it wasn't clear i could sprint so it just felt slow.

overall, i don't mean to bash you. this is your first game jam and with that being said it 's quite good for it! mistakes are made so we can learn by them! i believe you have potential especially if this is your first game jam. i wish you good luck in your journey as a developer!

Developer

Veryyy much appriciated my friend. You giving this much feed back in one comment is precious. TO be real You guys can  Bash me with the feedbacks. I take all of it as positive crirtisizm.

I have fixed the enemy shooting very fast bug by giving them visual indicator(exclamation mark) that grows before shooting.

And other thing you guys have mentioned Ill try to fix it. I used javascript for this game so I am trying to learn how to make those systems.

Thanks again Summer dev for the positive reinforcement.

Submitted(+1)

It felt very slow paced most of time due to slow movement and also the music. Which I think negatively impacted the experience because you want a shooter game to feel faster. Good idea for the theme application. I liked how you went one step further than spin the wheel to get an upgrade with having to choose between two upgrades. It would have been better if there were more upgrades but since it's a game jam with limited time, I don't blame you for not having more.  I think increasing movement speed and making the music less calm and peaceful would go a long way. 

Developer

Thanks for the feed back!!! I will consider the movement speed next time. I also have sprint(LShift) button in the game. But as i dont have proper tutorial phase its hard to play. And for music I didnt understood it. Do you want me to make the music more like fast paced and fighting theme?.  Anyways thanks foe the feedback :)

Submitted(+1)

As it's your game you should have the music be what you want it to be, but I was saying in general, shooter games have a more fast paced upbeat tune as opposed to the calming wistful one you have.  However subverting expectations isn't always bad and the game should be what you want it to be.  Thanks for taking the time to respond! Best of luck in the Jam!

Developer

I appreciate it. And to be clear I DO NOT MIND the feedback. In fact i am pleased to see your opinion and feedbacks. It helps me to better as a dev. Thanks ;) 

Submitted(+2)

Hey, great job on completing the jam !

Sadly, I'm not sure if I had the full experience, after killing like 6/7 enemies, they stopped spawning :'( I played it twice just to be sure.

The controller felt a bit slow to me, but it's also nostalgic :) But I found the sprint key and it got better. The enemies are UNFORGIVING ahah, damn that's some sharp shooters. The double random choice is a nice idea.
Great entry for the jam, tell me if i missed something to get to the next wave!

Developer(+1)

Thanks the feedback means a lot. I hadnt had much time to make good wave design lately. I will try to make it to my initial idea during late submission period. Again thanks for the feedback its my first game jam, I'll try to improve my games.

Submitted

And it's a very good entry for a first jam, good job ! And congrats for the commitment :) 

Developer

I fixed the bug !!

After 6,7 enemies killed nothing happens..

It was because one enemy was spawnning off the map and started to fall down.And If its not dead we can't win :( .

 I now made if any entitiy is on air for some amount of time they die. ;).