Cute and well done. The level of polished is insane. Great job everyone
godDonut
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Thanks a lot. Such a cool run and finds ! The jump to get the torch and the wall jumps in the caves. Good job ! Thank a lot for the time you spent on this, and the feedback all along ! I completely redid the controller. So I'm hoping doing release just to have a cleaner experience if someone try it in the future. We'll see where it goes !
I mean it's weird to know you can just see my code like this and it is interesting to note this for futur stuff i'll be doing easy it is to do this. I'm not sure I like it, but I'm not sure I mind it either. I'd rather learn from this :D
My code is wrong on so many levels since it's for a jam. I'd rather have someone look into a better project ahah.
Ah I forgot I added the skippable death after the first one. I knew the animation was kinda long so that is why. The death check is so poorly implemented it was just to avoid having corpse floating in the air if you're on a ladder (but it still happens since you can jump after the death *facepalm*)
Super smart and interesting to see how you did a run visualizer that fast. I was sure you were using the real collisionshape as i did them so irregularly on the different areas.
For the glitches, I won't try not to patch them so keep them for you. But since it's a prototype, if I rework on the project, obviously a lot of stuff will be changing. But i'll always let the jam build and I hope the new one will be more fun to speedrun (and still with a lot of exploits for sure). And I'm not planning on doing anything so soon, you got time :D
Thanks again for all the feedback and inputs !
Ah! really interesting for the death on the explosion, I included the speedrun at the end just before release so of course there is some bugs like this ! :). It should definitely count and it will in the future when I can change the code. Even if this is also what I like in speedrun on half life or stuff like this. Anyway, for the categories, I'm not sure I should do anything about it. I think just making the timer constant and the lowest time count. Because trying to find some arbitrary rules with a score system and stuff seems out of place for a game like this it feels. In your first video, it was the route I was doing, but with the explosion bug, i'm sure there is better things to do. What do you use at the end to see the route like this 😮. Thanks for sharing all this. I wonder also how you die so fast the 2 and 3rd life ?
Hey, I didn't do anything special it feels. It's more like a lot of twisting.
Depending on the collision shape that hit something, I decide if I make the controller super grippy or slidy.
Then basic gravity, and more gravity on right click.
And finally some force apply for the jetpack.
Anything you wanna know in particular ?
That good old flash game vibe. I loved it. Very nice level design and concept. Super easy to grasp yet sometimes hard to think outside the box. There is a level I even jump outside the viewport, not sure if it's intended or not :D. Super cohesive and overall a fantastic experience. Good job ! And that idle animation is top notch
Thank you so much ! It means a lot ! I always love speedrun so I try to always make my game speedrun friendly. I'm working right now, but i'll definitely record a run myself to see the difference. I'm actually still not sure about the best route yet so i'm curious about what you did. Even if it took me 8 years too I think. I need to redo it to make sure of that. Although 8 years when you designed the level is one thing, but well done for doing so fast !
Thanks for the feedback. It's precious if I want to rework the project a little. Platforming is definitely off, and will be my first change. It seems so evident now that I can take a little step back. Interesting also for the first box, I need to think of a way to make all the props very distinguishable to avoid that. I was actually wondering during the process if that would be a problem. Thanks again for your time and feedback !
Beautiful. The aesthetic and audio really put the experience together. Didn't see the difficulty settings so it was definitely too easy, a ramping difficulty could really adds up to the game. Also hard for me to write in qwerty. Even if I change the settings in my computer I couldn't play azerty. I'm sure i'm a minority, but I don't think it would be too hard to implement as a setting. Anyway, very good game, good job !
Such a good aesthetic. Very smart take on the theme. I love the preparation for the big boss, which is so beautiful. Really well done, everything is to well done and well put together. Very inspiring. Good job !
I was maybe too prepare on my second run ahah, anyway I could definitely more wave of boss with small preparation before each one. Solid entry !
I love this idea, it was so cool and nicely put together. Lovely art direction, the hand drawn style is perfect and very smooth. It's also perfect that the level chains together like this. It s super satisfying. Well done. Only thing was it was a bit laggy on my computer sadly. But great entry good job !
Great game ! It is a bit oscur at first, but you get to understand more and more as you go.
I couldn't get rescue but my best run I wasn't so far away (10 days left maybe).
Anyway, art direction, narrative and mood are definitely there. Controls could be friendlier but it was really nicely done. So much work done in such a short notice good job team!










