I mean it's weird to know you can just see my code like this and it is interesting to note this for futur stuff i'll be doing easy it is to do this. I'm not sure I like it, but I'm not sure I mind it either. I'd rather learn from this :D
My code is wrong on so many levels since it's for a jam. I'd rather have someone look into a better project ahah.
Ah I forgot I added the skippable death after the first one. I knew the animation was kinda long so that is why. The death check is so poorly implemented it was just to avoid having corpse floating in the air if you're on a ladder (but it still happens since you can jump after the death *facepalm*)
Super smart and interesting to see how you did a run visualizer that fast. I was sure you were using the real collisionshape as i did them so irregularly on the different areas.
For the glitches, I won't try not to patch them so keep them for you. But since it's a prototype, if I rework on the project, obviously a lot of stuff will be changing. But i'll always let the jam build and I hope the new one will be more fun to speedrun (and still with a lot of exploits for sure). And I'm not planning on doing anything so soon, you got time :D
Thanks again for all the feedback and inputs !