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(+1)

I mean it's weird to know you can just see my code like this and it is interesting to note this for futur stuff i'll be doing easy it is to do this. I'm not sure I like it, but I'm not sure I mind it either. I'd rather learn from this :D

My code is wrong on so many levels since it's for a jam. I'd rather have someone look into a better project ahah.

Ah I forgot I added the skippable death after the first one. I knew the animation was kinda long so that is why. The death check is so poorly implemented it was just to avoid having corpse floating in the air if you're on a ladder (but it still happens since you can jump after the death *facepalm*)

Super smart and interesting to see how you did a run visualizer that fast. I was sure you were using the real collisionshape as i did them so irregularly on the different areas. 

For the glitches, I won't try not to patch them so keep them for you. But since it's a prototype, if I rework on the project, obviously a lot of stuff will be changing. But i'll always let the jam build and I hope the new one will be more fun to speedrun (and still with a lot of exploits for sure). And I'm not planning on doing anything so soon, you got time :D
Thanks again for all the feedback and inputs !

(+1)

Congrats on the results! Narrative at #88 out of 10.5k entries is seriously impressive, and it deserved it. Solid scores right across the board too.

Here is my final run:

1:46.49 in 7 years, down from the 3:14 I posted when I first commented. The last 40 seconds of the video is the route i could come up with

Worth repeating that this is on the current build with the explosion life not counting, so it will not be comparable to whatever times look like once you fix the timer. If you do rework the project I would happily route the new version too. :)

Thanks for making something worth spending this much time on!!!

(+1)

Thanks a lot. Such a cool run and finds ! The jump to get the torch and the wall jumps in the caves. Good job ! Thank a lot for the time you spent on this, and the feedback all along ! I completely redid the controller. So I'm hoping doing release just to have a cleaner experience if someone try it in the future. We'll see where it goes !