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Spin Span Spun's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #3328 | 1.604 | 2.000 |
| Seriousness | #3383 | 1.514 | 1.889 |
| Visuals | #3401 | 1.247 | 1.556 |
| Overall | #3418 | 1.229 | 1.533 |
| Enjoyment | #3424 | 0.980 | 1.222 |
| Audio | #3427 | 0.802 | 1.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
spin span spun is a pretty cool project. it definitely needs more to it though. the classes are a nice addition. it'd be pretty cool to see what the other colored chips do on the board. i had fun spinning the wheel. red everytime. victorious. nice submission. can't wait to see another game!
Thank you! Yeah it requires much more time and work. I believe it holds a value though as an uncompleted game.
I like how there are multiple classes you can choose from and the node map is pretty awesome! Also the spinny wheel looks pretty good!! I killed all those red triangles!!
Thanks dude, glad you like it! It will be much better with future update.
Spinning wheel / luck-based mechanic is a great idea! Wish there was a bit more going on, like player feedback, to better understand what's happening during the rounds. Good bones to what could be an interesting game!
Thank you for playing! I'm really glad that you like the structure. With the future improvements the confusion will disappear eventually. This is all I could do in 1 week.
I'm confused. I'm trying to figure out how to play this but I can't so I press everything that's pressable and it seems to work.
After the menu there is only the map, there are different nodes on the map. Only the red is working at the time. When you get into the fight, you spin the wheel and deal damage, gain block and other rando meffects. It is confusing cause there is no indicator. Thanks for playing.
The idea is fun but it's hard to tell what is going on, and what you are meant to do. I also can't tell if I'm actually making a choice to do stuff or if the result is completely random.
Yeah, lack of elemetns kinda cofuses. That's everyone complaint unfortunately. But the result are kinda random, you are not wrong.
The concept of replacing RPG dice rolls/percentages with a wheel is interesting, especially if you can somehow manipulate the wheel. In its current state though it is hard to tell what's happening and what I can interact with.
Yes, that's exactly what I though. With event and upgrade nodes the player will be able to change the wheel slices in the future. Or maybe acquire skill like double roll. On the other hand it is quite hard to understand what's going on. for the moment.
Interesting project and idea, but I kind of found it difficult to understand what was going on
Yeah it is confusing, since there are not much visual cues. The wheel have different effect according to the color. You can gain shield, heal or attack. Thanks for the comment!
I won
Congrats dude, hope you liked it.
The tactile look of the wheel is nice but I was unsure as to what exactly happens. You keep spinning until you get red, and then you do damage?
Yes something like that. Red is damage, blue is heal, yellow is gold and so on. But without the visual cues it is kinda confusing. Another week of development to make it not confusing. Thanks for the reply!
I love the direction you went with the art ❤️
Thank you! I wanted to keep things simple. Glad you liked it!