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Spin 'n Shoot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2061 | 2.417 | 2.727 |
| Creativity & Theme | #2324 | 2.659 | 3.000 |
| Overall | #2497 | 2.401 | 2.709 |
| Seriousness | #2505 | 2.579 | 2.909 |
| Enjoyment | #2607 | 2.176 | 2.455 |
| Visuals | #2716 | 2.176 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Cool concept but being able to only shoot a certain enemy (which sometimes was off screen for me) and the spinning seemingly not doing anything made the game pretty difficult and a little confusing. Still a cool idea though
The game core is interesting, but the low reload speed combined with the fact that you can only shoot one of the many enemies makes it really difficult.
22 bay-bee. Read it an weep 💪
Took a second to understand what the outline looked like and why numbers were not blowing up when I blasted em 🔫. I think the core mechanic could have something . There are so many enemies from the get-go I don't know if I can get much higher than 22 but obviously that's an impressive score so I really don't have to.
360 noscope simulator :D
Like others I also got stuck, there weren't enough outlined enemies and the others don't seem to take damage. Maybe rotating the player automatically and having you just press a button at the right time to hit an enemy would make it a more interesting challenge.
I'm also unsure what to do. Spinning counterclockwise as indicated didn't seem to change anything (only the outlined numbers died).
I'm really confused on what to do, like when i shoot enemies they don't die... only the ones with a white outline die and they barely spawn