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A jam submission

All-Stars SpininView game page

all-stars spinin
Submitted by iamEmo — 10 hours, 3 minutes before the deadline
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All-Stars Spinin's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#5803.8573.857
Overall#15923.0003.000
Visuals#16423.0003.000
Audio#16532.7142.714
Seriousness#18493.0003.000
Enjoyment#22332.4292.429

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

this was enjoyable - loving the audio - puts you in a mood for the game.

Submitted

Really cool use of the theme! I like the mechanic of getting random power ups. Nice job!

Submitted

This is a lovely little project that takes a unique take on racing through space with some interesting mechanics to keep the player engaged through the journey. The splitting maps give me real miitopia vibes in a good way and they lead the player into testing and predicting their path in a fun and interactive way. I would have appreciated some visual feedback on the actual outside of the ship,  e.g other ships passing by you or asteroids hitting you if you fail or something, but overall this game is quite fun and interesting and I think you did a good job making it. Nice stuff :)

Submitted

I was a bit confused what I'm meant to do then got gassed out and died, but the theme looks cool. I think a tutorial would really help :)

Developer(+1)

You can't die in my game. The pipes can burst, but you can repair them by turning the red valve handle.
Yeah, I started making this game thinking, "This time, I'll finally add a proper tutorial",  but once again, I didn't. Instead, I put the instructions on the loading screen. Since the web version takes about 30 seconds to load, I basically used that time for the entire tutorial and thought it would be enough. Thank you for playing!

Submitted(+1)

The gameplay is nice and creative but most of my time was spent figuring out what was happening

I wish there was more visual feedback but you only had one week..

Developer

Yeah, I guess that’s my weakness. I always assume things will be easy enough for players to figure out on their own, and I think the game will be more interesting that way. But I probably should have added more visual feedback

Submitted(+1)

i used Godot as well and i can't even fathom how you've managed to make this in just a week! people usually gloss over seemingly minor things but i really appreciate you not setting the master volume set to 100% (i always turn down the gain on my speakers to 20% because some games like to blast everyone's ears with a soundtrack that starts playing at -3db LUFS the second you launch the game) love the spaceship design and the overall visual style. great game!

Developer(+1)

Thank you so much! To be honest, my spaceship looked ten times better originally, but I was forced to simplify all the models and remove the textures, materials, and effects just to make the game run smoothly in the browser. But thank you anyway!

Submitted (2 edits)

your game runs really well on desktop. but i don't know why the web version of mine lags so much. it might be the fact that i set my physics tickrate to 120 at the start of the project and forgot about it. or it might be the unoptimized shaders that i wrote. or it might not even be my fault. i guess i have until the GMTK Game Jam to figure this out ::)

Developer(+1)

Yeah, shaders can be pretty expensive, so you have to be careful with them, especially in web builds. You could make a simpler version of the shader for the web version, or disable some of the effects entirely using OS.has_feature("web").
The 120 physics tick rate could definitely be part of the problem too. Since the default is 60, you're making the game perform twice as many physics updates, which can be especially costly in the browser.
There could also be unnecessary _process() or _physics_process() calls, particles, lights, transparent materials, or too many draw calls, but it's hard to say without looking at the profiler or the code.
I played your game in the browser, and it runs pretty smoothly for me.

Submitted(+1)

Cool space racing game! The visuals are well done.

Developer

Thank you!

Submitted(+1)

Good game!  The movement feels a bit slow/punishing on wrong paths, but maybe I just didn't understand how to use the other items than the speed-up.

Developer
All items are activated by the red button. They just have different chances of appearing, all lower than the speed-up. Thank you for playing!