this was enjoyable - loving the audio - puts you in a mood for the game.
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All-Stars Spinin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #580 | 3.857 | 3.857 |
| Overall | #1592 | 3.000 | 3.000 |
| Visuals | #1642 | 3.000 | 3.000 |
| Audio | #1653 | 2.714 | 2.714 |
| Seriousness | #1849 | 3.000 | 3.000 |
| Enjoyment | #2233 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
Really cool use of the theme! I like the mechanic of getting random power ups. Nice job!
This is a lovely little project that takes a unique take on racing through space with some interesting mechanics to keep the player engaged through the journey. The splitting maps give me real miitopia vibes in a good way and they lead the player into testing and predicting their path in a fun and interactive way. I would have appreciated some visual feedback on the actual outside of the ship, e.g other ships passing by you or asteroids hitting you if you fail or something, but overall this game is quite fun and interesting and I think you did a good job making it. Nice stuff :)
You can't die in my game. The pipes can burst, but you can repair them by turning the red valve handle.
Yeah, I started making this game thinking, "This time, I'll finally add a proper tutorial", but once again, I didn't. Instead, I put the instructions on the loading screen. Since the web version takes about 30 seconds to load, I basically used that time for the entire tutorial and thought it would be enough. Thank you for playing!
The gameplay is nice and creative but most of my time was spent figuring out what was happening
I wish there was more visual feedback but you only had one week..
i used Godot as well and i can't even fathom how you've managed to make this in just a week! people usually gloss over seemingly minor things but i really appreciate you not setting the master volume set to 100% (i always turn down the gain on my speakers to 20% because some games like to blast everyone's ears with a soundtrack that starts playing at -3db LUFS the second you launch the game) love the spaceship design and the overall visual style. great game!
your game runs really well on desktop. but i don't know why the web version of mine lags so much. it might be the fact that i set my physics tickrate to 120 at the start of the project and forgot about it. or it might be the unoptimized shaders that i wrote. or it might not even be my fault. i guess i have until the GMTK Game Jam to figure this out ::)
Yeah, shaders can be pretty expensive, so you have to be careful with them, especially in web builds. You could make a simpler version of the shader for the web version, or disable some of the effects entirely using OS.has_feature("web").
The 120 physics tick rate could definitely be part of the problem too. Since the default is 60, you're making the game perform twice as many physics updates, which can be especially costly in the browser.
There could also be unnecessary _process() or _physics_process() calls, particles, lights, transparent materials, or too many draw calls, but it's hard to say without looking at the profiler or the code.
I played your game in the browser, and it runs pretty smoothly for me.
Good game! The movement feels a bit slow/punishing on wrong paths, but maybe I just didn't understand how to use the other items than the speed-up.





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