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A jam submission

AdaptView game page

For JuniperDev's Serious Game Jam
Submitted by neildabananapeel — 4 hours, 47 minutes before the deadline
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Adapt's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#20172.8752.875
Seriousness#24212.6252.625
Enjoyment#24432.3122.312
Overall#25212.3882.388
Audio#26961.9381.938
Visuals#27122.1882.188

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

Submitted(+1)

I like the concept of the game, but because of how it's implemented the best strategy here is probably to just wait until all your adapt bars fill up and then melt the boss, especially those that fire homing rockets.

Submitted

quite cool and i like the concept, but i cant beat the slime boss lol. Being able to adapt to bosses is honestly a sick idea, just a bit weird the way the game handled it.Nice work though.

Submitted (1 edit) (+1)

I think the "adapt" mechanic has potential, but I did not seem to be able to cause any damage to the Slime boss in the first place. Every time I would launch an attack and collide with it, I would instantly die. So for me it was just a game of trying to dodge his attacks and wait to fill that bar. I like games about evolution and unique abilities so I would love if this game went more into that direction in future updates! (Edit: typos)

Submitted(+1)

I really like the concept, mechanically being mahoraga is super cool I never would've thought of that. At the same time however it takes ages to adapt to an attack and any mistake is super punishing instant death. I think making the adaptations and boss fights faster paced would help a lot. good job

Submitted(+1)

With this treasure, I summon my review.

I really like the concept, and the idea was super creative. I don't think the player adapts fast enough though, I would drain the bosses health bar oftentimes before the adaptation bars even reached 15%.

Maybe to incentivize adaptation, you could make it so nearly dodging the attack would fill your bar more, and reaching a certain adaptation level gives you some resistance so you could tank a hit or two from that specific attack, because I didn't feel like I was interacting with that feature.

I actually really love this concept though, I hope you do something with this in the future.

Developer(+1)

Thanks for the feedback!

I had initially planned on having a parry mechanic which would crank the adapt bar way more,  but got hit with good ole scope creep and had to cut it out. If I keep working on this, I'll definitely add it as well as more aggressive attacks that require parrying.

Submitted(+1)

Very interesting mechanic that you adapt by avoiding the bosses patterns.

Very nice