Play game
Office Ascension's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #167 | 4.030 | 4.030 |
| Creativity & Theme | #209 | 4.182 | 4.182 |
| Overall | #253 | 3.891 | 3.891 |
| Seriousness | #339 | 3.939 | 3.939 |
| Audio | #470 | 3.545 | 3.545 |
| Visuals | #676 | 3.758 | 3.758 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
GameMaker
Leave a comment
Log in with itch.io to leave a comment.








Comments
A Really fun game rated a long time ago but followed and commented now maybe make the enemies collide into walls? Lots of spinning lots of winning.
Absolutely heckin' FUN game. I'm a little stingy with my ratings for creativity and theme, but I think you're the first game that didn't have me hesitate at all. If this isn't spinning to win, I don't know what is.
So happy that you advertised your game on stream or I never would've found it. Super fun! Quite unique! I thought the damaging system was harsh until I realized that papers protect you (I misread the tutorial), but then the game was fine.
It was slightly annoying to not be able to dash while I had computers because I wanted to use the computers on specific enemies but then couldn't evade as well. But overally, really loved this game and concept.
loved the gameplay of going through the room and picking up staplers to gain more kills
I really liked the sprites!, the gameplay was fun and it was really charming, good job!
Very fun! I liked how picked up objects were finite, so you had to keep moving around to get more. I think you executed this really well and did a good job maintaining the spin theme throughout. The only issue I had was knowing when I was hit. Sometimes it felt like I would just slow down for no reason and then die. But smashing a monitor in the my coworkers was great. Nice work!
This is a really fun game. I can totally relate to thworing clippers at your co worker lol. This is a really fun office game. Great entry <3
A strong jam contender but more importantly a fun game! The Alive or Death wheel is a life saver...literally. It revived me about 5 times in a run.
There are issues with a lot of colliders on the 3rd (HR) stage, some of them are too big, so I got stuck often.
But overall, enjoyed playing the game!
Glad the revival wheel came in clutch for you! Yeah we've had a couple comments about the collision map, this game was my first time working with those, so now I know to make them a bit smaller. Thanks for playing!
Really funny! You did a very good use of the theme, and it is really satisfactory to grab all the things, kinda reminds me of katamari damacy.
Interesting, I've never heard of that game! We originally started with the idea of office chair beyblades, but it quickly evolved into an office chair tornado! Glad you gave our game a try!
I like how you tied multiple elements into the theme! The wheel spin for upgrades and revives were entertaining (and added some really fun suspense when I died while I waited to see if I’d come back!) There was a tense moment where I collected a bunch of supplies and waited for the enemies to reach me… but by doing so I forgot to keep spinning and lost everything, so then I had to get out of there FAST. I had fun playing!
Lol, yeah we needed to encourage more spinning in some way! We made sure to design the levels with no deadends so players can just take laps around the map and never stop. Thanks for playing!
Really cool use of the theme, reminds me of vampire survivors but spinning. Really enjoyed it!
Yeah there were a couple directions we were thinking of going in the early stages. One of our programmers also compared it to Vampire Survivors. Glad you had fun with it!
Really good game. The coworker spinning animations are very smooth. It's also really funny to shove computers in people's faces.
Thanks for giving it a try! :)
Incredible game! Super fun and really hooked me in, right from the start :D! The logo and art made the game look very polished.
The death SFX were pretty funny at the start, but did feel a tiny bit repetitive later on. The only real bug I noticed was that enemies can walk through walls, which caught me off guard. But overall you struck an excellent balance where it fitted the theme really well without the spins becoming overly gratuitous, and it was a really fun game!!
Thanks for the kind words! Repetitive is definitely a word we've heard a lot about the game. We made an effort to improve on that during the late submission period, but oh well, lesson learned! The enemies walking through walls was actually just a design choice we made. Adding collision code for all the enemies might have slowed down the game a bit, but also we believed it helped make the game more of a challenge.
We appreciate your feedback! Thanks for playing! :)
Excellent work everyone!
Game feels amazing to play! I love the use of office supplies as items. I found myself trying to tactically manoeuvre myself to save the computers for the right moment - well done! The boss was incredibly cool too! Her mechanics were very fitting to both the story and the gameplay itself!
The wheel mechanic at the end of each level was great, each upgrade definitely felt worthwhile! I especially loved the death wheel. It came in clutch on my second run ;)
Wonderful sound design and music throughout! Music fits the game to a tee and I love the death sfx hahaha!
Art is incredibly polished! I absolutely love the title art and the character design!
Overall you guys have provided the full package! A monumental task in just a week so absolute hats off to you all! Incredible work guys!
Thanks so much for the kind words! We all had a blast making this and we're very happy that people are enjoying the end result. I'm glad the revival wheel was able to save your run!
Thanks for playing dude!!! I'm very glad you liked the game!! Most of our team were first timers, so I'm especially proud of how it turned out. Thanks for the praise :D
RIDE OR SLIDE 'TILL WE DIE!!! <3
Love the NMH3 callback with the roullete at death
Anything for more spin! Thanks for playing!
Thanks for all the feedback during the late submission period! We updated quite a few things:
* Enemy speed slightly increased.
* Updated level designs.
* Reduced kill requirements for levels that felt too long.
* Updated HUD/UI.
* New animations.
* Enemy spawns are weighted based on level.
I really love the theme incorporation, and the art was really cute! Gameplay was fun, and I think making the player's and/or some tile's hitboxes smaller would make getting around smoother. Other than that though, this was really fun to play!
Ah, noted! This was my first game messing around with collision maps so this is helpful feedback. Thanks for playing!
I love the every Part of the Game!!!
Thanks for taking the time to play!
Hey love the art and the sound design was chiefs kiss. The boss fight was also pretty great, I loved the way you portrayed the boss as a snake. One piece of feedback I have is that the levels felt repetitive before the boss fight, maybe have something that distinguishes the levels.
Thanks for the feedback! We're making adjustments as we speak, glad you enjoyed your time with our game!
Really fun concept, great art! The only thing is that the gameplay can get a bit repetitive. Maybe include some changes level to level?
Thanks for the feedback! To be honest we got feedback within our team that it might be good to shorten the levels a little, we'll make adjustments while we can today!
Gameplay - fun, Art - beautiful, Serious Business.
Our artists were amazing! When they were added to the team I was interested to see how the styles would mix together and we are all very happy with the results! Thanks for playing!