The art style is sick. Crazy game concept, too. It is a little hard to keep track of which attacks you have bought, which to use, and when to use them within the battle.
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Death Spiral's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.505 | 4.505 |
| Audio | #5 | 4.510 | 4.510 |
| Enjoyment | #9 | 4.501 | 4.501 |
| Visuals | #15 | 4.755 | 4.755 |
| Creativity & Theme | #17 | 4.594 | 4.594 |
| Seriousness | #142 | 4.164 | 4.164 |
Ranked from 335 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
i need a full version of this game NOW! it takes a simple and singular mechanic and goes to the moon with it!everything from the combat, the enemy debuffs, and even the menus interface with this spinning mechanic, which makes everything feel so cohesive with each other! the gameplay is so cleverly designed around its core feature and creates actives and passives that allow for a lot of cool and interesting builds that you just wouldn't expect to come from a game that was made within a short amount of time, its incredible! and that's just one part of the whole package, the presentation of this game oozes with style. the visuals and audio are stunning and add so much to the identity of this game. seriuosly impressive stuff. one thing that would be a nice QoL feature to have would be to add some sort of visual distinction between regular enemy attacks and special enemy attacks that add debuffs, just so that it allows the player to better keep track of what attacks to prioritize dealing with, especially at higher speeds.
this truly was a spin to win game, definitely coming back to play this one later. congrats on the submission!
Man, this has so much potential. The visuals are absolutely fantastic. I have a few thoughts though.
I fell like this game is begging to be a rhythm game. It would work so well as one. Also, I just wish there was some kind of story or something like that to contextualize the setting, but I understand that it would too difficult to make in such a short amount of time.
I was worried that a one button input game would struggle with being shallow, but I think with all the mechanics like reversing, blinding, teleporting etc. you avoided that! Was also a fan of the art and music, nice submission.
Really cool concept, and the art is sick! I got a bit confused at the shop - I didn't know where to read and started spamming at first, so maybe slowing the spin there might help feel like you have time to read what the options are.
What a spin-based rpg! Artstyle and animations are so great and combat is like evolved turn based rpg fights but everything is implemented appropriate to the spinning wheel. Each enemy having certain moves that affect spin mechanic and turn order is so interesting and there seem to have build variety for fighting in upcoming rounds.
Extremely stylish, I loved the vibrant colors and punk aesthetics.
Really cool music that really sets the mood for the game. I really liked how you managed to incorporate the skill check from Dead by Daylight (maybe this thing has a proper name) into every scene in one way or another. It’s cool that you use it to make purchases in the store and restart the game. You’re constantly in that rhythm. It’s really awesome.
Honestly 10/10 would spin again. The blindness debuff my worst enemy... Well done!






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