Very very interesting and well made! If you want some constructive critisism, I might sugest giving Item Descriptions (I have no idea what anything does) and give me numbers! I have no idea how much damage a single dagger does verses a double dagger and being all flashy with numbers could give this game a nice boost to gamefeel (think Balatro or Slay the Spire)! Anyway, the game still feels good and I had fun. (Did not finish yet :/ )
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Casino Dungeon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #470 | 3.545 | 3.545 |
| Enjoyment | #1121 | 3.182 | 3.182 |
| Overall | #1233 | 3.236 | 3.236 |
| Visuals | #1308 | 3.273 | 3.273 |
| Creativity & Theme | #1394 | 3.318 | 3.318 |
| Seriousness | #2096 | 2.864 | 2.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
very unique turn-based combat! i like how the theme is sorta double incorporated with the player spinning a slot machine, while the enemies spin a wheel. only thing i have to point out is it can be a little difficult to tell where you are on the decision map, but that doesnt hinder gameplay much. nice work!
Overall a very strong entry to this jam. You incorporated the theme very well making it feel like a slot machine. One thing is I would have liked to see the enemy selection carry through in between turns as it felt a bit tedious having to reselect the enemy after each turn. All together this is a fun game. Nicely done!
This is definitely a very difficult game, I got pretty unlucky, but it was still really cool! The visuals and sound worked together really well, and the game as a whole felt super polished. I think it would be cool if there was a way to maybe roll specifically for healing yourself or something, since seeing my health slowly tick down while the enemies refused to miss even once was a little unfortunate, but I suppose that kind of just comes with the territory for a very luck-based game. Great work!
The game feels extremely polished, the sounds and graphics are amazing.
Incredibly fun game and I love the pixel graphics and turn-based battle system along with the great soundtrack- it gives me the feeling I first had when trying "He Is Coming"! I would encourage you to pursue finishing this game with added polish, descriptions and details, and ways to better navigate rooms with multiple enemies. Well done!
This game has a really cool idea and its fun to play but as you said in the description its very hard. If it ever got updated i would reccomend something like an index for what everything do to make deciding what to level up easier (in my playthrough i figured out the workings of almost all the ones in the third row and of the ice element but nothing else). An other thing i would reccomend is having the player attack every 2 enemy attacks cause the moment you get a 3/4 enemy room its usually a death sentence. Other than that the game is very creative and fun, the music fits very well and the art even if simple is charming :D
The music is the first thing that caught my attention, it's so well composed ! Really enjoyed my playthrough, tho yeah it does get quite difficult, especially when fighting multiple enemies. I feel like there's a lot more to this game that I didn't quite get and I would love to see where you could push it ! Congrats on a great little game !!
The description was not lying, this is difficult lol
Only thing I wish was that I could influence things more, like maybe you could get an item that gives you a guaranteed heal or something.
Still very fun :3
The concept is there and quite well polished, its just the pacing is too slow. I think if balanced well, it will be really fun.
Also, difficulty and skill scaling might need some balancing.
Overall mechanic wise its well polished and musics is really good.
Very smooth gameplay and a fun idea. Music and theme were great! You're right though the game is extremely difficult. The enemy turns also took forever once you start battling 3 at a time. I also had no idea how all the different weapons, elements, and modifiers worked and what my chances were for a potential build I was trying to make. I never made it very far before dying to see if a build would work either. But it looked and felt good otherwise!


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