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SpinLike's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2454 | 2.282 | 2.700 |
| Audio | #2481 | 2.113 | 2.500 |
| Overall | #2877 | 2.130 | 2.520 |
| Creativity & Theme | #2881 | 2.197 | 2.600 |
| Visuals | #2922 | 2.028 | 2.400 |
| Seriousness | #3123 | 2.028 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
great game , well done
I wish the gun you currently had wasn't in the pool, once I got the railgun it gave me the railgun again 4 times in a row, and I couldn't try the others. The upgrades are simple but work nicely, I wish there was a consistent way to get health up somehow. The spinning mechanic itself doesn't feel particularly satisfying but being incentivized to avoid it due to its unpredictability creates some interesting scenarios. The dash doesn't feel like it takes the player far enough to be of much use, but it was generally appreciated.
Very hard to aim where you want to, but i had a good time it was fun :)
Lots of fun. A short description of the guns would be nice but overall addictive.
Avatar the last tank driver
There's actually a ton of depth here, a little ui overall for the upgrade choosing would be nice but the actual game is great! I could see this being a new rougelike or endless survivor type of game. Overall pretty fun!
Super good foundation
Really enjoyed this. Great idea for the theme. The upgrade spin was a great idea. The character spin to aim is tough esp with so many enemies spawning in it's hard to keep up. But great use of the spin theme! I personally think the arena could be alittle bigger. But overall really fun game, well done!
Ty and thanks for the feedback I 100% agree on the map size and difficulty, it is possible to "beat" with a certain combination but its kinda hard yeah, I wish I could've polished it a little more
Really pretty spinning animation for the upgrades. I think it makes more sense personally for the "xp" you gain on the level up to be when enemy is killed not when hit, but I'm not complaining on more upgrades haha. Fun concept and quite enjoyable, just needed a tiny bit more polish overall, but it was still very addictive and nice to play.
Yesss, I wish I had more time to work on it, thanks for the feedback