Play harvest-moo
HARVEST MOO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #92 | 4.357 | 4.357 |
| Seriousness | #103 | 4.214 | 4.214 |
| Overall | #189 | 3.971 | 3.971 |
| Visuals | #210 | 4.286 | 4.286 |
| Audio | #432 | 3.571 | 3.571 |
| Enjoyment | #786 | 3.429 | 3.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
So much depth in this one. The whole system is working incredibly well and the level of polish makes it a great experience, and the clear tutorial helps understand the whole thing. A small nitpick is that the victory and failure sound are the same which confused me at first.
Great work!
Lot's of fun! The number of well executed mechanics is impressive! I think the level balancing is off. The first level took me several tries, and then I beat the other levels in one go. The cheese moon is busted. I didn't see how to export raw materials to other planets, maybe I missed that.
At first, I didn't realize that you had sell the items from your barn. Once the planet is spinning, it's difficult to adjust the rockets, so having a separate interface for that might be helpful. I think your initial focus is off on the opening menu and starting info screen because your buttons look odd when those menus open up.
I would enjoy this without levels and timers just to see how well I could build up my systems over time.
Since I was developing this on my own, I had some trouble with the balance. In the end, I decided to make it easier so it wouldn't frustrate players, but I think adding so many moons was overkill lol. I hope you had fun anyway.
It is unreal how deep and complex the mechanics are, it is an amazing game, went into it thinking it would be a cozy game, felt more like a multi layered puzzle, still didn't finish it but certainly an outstanding game with beautiful visuals and fits perfectly to the "Spin to Win" theme, amazing work ♥
Thank you so much for playing. I hope you enjoyed it. I tried to include a lot of mechanics to make it interesting; I hope I didn't go overboard.
I haven't played super many games, yet, but this currently is my favourite game of all!
The only negative criticism I have is that you have to commit to any structure because you can't delete them (I think?) and also I couldn't look up the recipes after the first tooltip anymore (I had forgotten the ice cream recipe as I focused on bread).
Other than that, I actually would consider buying this if it were longer and maybe a little bit more difficult (I really didn't have to use rockets or focus on the actual rotation of the planets because by the end every planet had something (full moon, cheese) that would make it "free from maintenance" for one or more types of structures.
Thank you very much for the feedback; I hope you had fun. The rockets were more useful in the initial level design, but I received feedback that it was too difficult. I tried adding more moons to balance it out, but maybe that took away from the rockets' usefulness.
This was really great! The vibes of the visuals and the audio were perfect and felt really cohesive. The tutorials were helpful for understanding the concepts, but I did find it a little challenging to keep track of what everything did as more things were introduced. The rockets were also a little tough to get a grasp on, I don't know that I was ever able to use them effectively.
Even with the learning curve, I was able to get through the five stages without too much trouble, and it was a great time!
Thank you very much for the feedback. I hope you had fun. I tried to strike a balance between having a lot of information on the screen and making sure the player knew what was going on, but it was really hard to do that.
Very neat idea!
I found it a little hard to get the hang of at the beginning.
Thank you very much. I hope you had fun :)
This game has a very cool game play and is very in depth for a game jam! was a bit confused by the symbols under the structures (the top left UI) but eventually figured out what they meant.
Thank you very much for the feedback
Very cool concept! I especially like that it's not just one level, but multiple with ramping-up difficulty - very impressive for such a short timeframe!
Thank you for playing