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Adamrevy

54
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A member registered Sep 18, 2024 · View creator page →

Creator of

Recent community posts

Quite fun!

Beautiful visually! Good job

Quite fun, the web swinging was fun to use!

One thing I will say is it feels a little harsh getting sent back to the start when you die, could you add some sort of checkpoint system?
Otherwise well done!

Very cool concept!
Reminds me of a game I made where you have to forfeit controls lol

Oddly satisfying, very well done for your first jam submission!

Neat game!

Very nice, loved the animations!

Awesome game! Loved the gameplay, visuals and all!
Also it took my way to long to realise that the green on the circle was when it was safe to shoot.

Very interesting take on the theme, very cute visuals too!

Quite a fun and unique idea! I liked gobby's design lol

Quite fun!

Would be nice if the colours had symbols to go with them, as for a colourblind person it was a little tricky identifying the reds from greens.

I love the slay the spire-esc combat with the wheel included!

Very unique, I loved the visuals!

Thank you!
Also were you holding down left-shift? Cause that's what brings up the overlay.

Very slick UI and interesting gameplay!

Very cute and impressive!

Kept spamming M the whole time lol

Clever gameplay and use of theme, though I wish it was more obvious what cogs moved what.
Also it would be neat if there was a limit to how much you could spin a cog.

Beautiful visually, and quite addictive too!

Loved the artwork and the level design, the voicelines were an interesting touch as well!

Good job!

Looks cool, though the wheel doesnt seem to do anything & the level ends after a minute

I could not get past the first cutscene, I dunno if it is a problem with itch or what

I do like the art style i saw in said cutscene though, looks very calming!

I liked the player character model,

though I dont understand the goal, do you have to survive a certain period of time or...?

Good game and a very  interesting use of the theme!
Only critiques is that the camera movement made it hard to see further obstacles and a lot of the obstacles took trial and error to figure out what i should avoid and what i can go through.

Very neat idea!
I found it a little hard to get the hang of at the beginning.

I played this for longer than I'd like to admit lol.
Very fun game with neat visuals, great work!

That was a lot harder than I expected!
Cool concept aswell.

I did find a bug where the top right half of the dirt disappeared after I reached the middle.

Very interesting idea executed really well!
The highest score I got was 108,000.

Super impressive work!
I am a big fan of noita and am super surprised to see a simulation type game made.

I would love to see this continued further!

Very challenging! I ended up beating it with 152 deaths...
It is also beautiful visually, keep it up!

Very cool game, it felt quite retro with how the planet looked and attacked. 
 Quite a interesting take on the theme as well.

Only critique would be that the falling stalactites felt a bit unfair as there was no warning of where they would drop.

Very fun, can't explain it but I found it cozy and nostalgic!

Clever concept with a satisfying execution!
The only critique I have is the flash when you hit perfect does get annoying after a while.

Interesting concept and well executed! 

Very clever idea and very fleshed out regarding the time constraint!

My highest score was 548m.

Very impressive game for just 3 hours of production!

Only critique is that the levels became a lot easier after level 3 as the rocks / debris narrowed down the options of where I could go.

Would love to see this continued further!

Previous participant here, not to my knowledge no. 

Thank you! I might update this into a full game somewhere along the line, and if so, I will definitely polish most areas (especially the movement). Game jam aside, I usually will try to make minimalist visuals; as I think they are neat :)

The white ones were just happy to be there lol! In theory I should've added some background detail, but I left it a bit too close to the deadline. Though I will note that for next time. Thank you for the feedback!

Thanks! I was planning on adding a background track, though I didn't want to go too much over the 3hrs lol.