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Roulette Rogues's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1833 | 3.024 | 4.000 |
| Visuals | #1892 | 2.835 | 3.750 |
| Enjoyment | #1904 | 2.646 | 3.500 |
| Overall | #2219 | 2.570 | 3.400 |
| Audio | #2416 | 2.173 | 2.875 |
| Seriousness | #2990 | 2.173 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The idea of making a board game/Mario Party style game has been turning in my own head for a bit, and this was very interesting direction to take it! I love the idea of gambling on your movement to get even higher outcomes, a new level of strategy gets added to it and if it played like a game of Mario Party, where the goal was to get to a specific space, then it'd be even more interesting to swap wheels for one that would intentionally give you lower results. I really think you came up with a great concept! And I would love for this game to get expanded on with more events that happen, more ways to score, etc. I did encounter a glitch where it didn't let the wheel fully spin a few times before showing what the result was. And sound changes were a bit too abrupt at times, I think it would be better if the music changes were relative to player and not the other AI. No other negatives really! I'd love to see more in this style!
Has a lot of potential. Loved it!
pretty well made, a really complete project
Seeing a boardgame in a jam is honestly such a refreshing and unique genre to pick. I quite like how the roulette board is implemented - allowing you to pick up extra pieces and rig the odds in favour of certain colours, numbers, etc. However, the game got a bit slow and repetitive as time went on. This was mainly contributed by the fact you can't skip / speed up the AI's turns. It'd make sense to give each turn an equal amount of time if it was a multiplayer game, but because it's the computer it feels artificially inflated to increase playtime. Additionally, blending songs from different regions on the map together would be a great way to avoid breaking immersion (such as writing a script to fade into/out of songs as they're changed).
Overall still a great game that I could totally see potential as a fun multiplayer boardgame.
Overall, a nice game. I think things get a little repetitive since there's no options to change the number of players or skip movement. You could also definitely expand this to give the player more to do, but it might've also just been my luck because not too many people landed on roulette spaces. I did notice there was an inconsistency where the player bets on pink or blue, but when the CPUs make the same decisions, it says they bet on black or red. I do really like the idea of messing around with other player's roulette wheels or modifying your own - that is a pretty fun idea that I think could be expanded on. Maybe you could give another player a strip that gives you money when they land on it or possibly remove some strips that you don't want to make certain bets more likely (ex: remove an odd to make even bets safer).
This is one of my favorites with a roulette wheel! I really liked modifying my wheel (and a little bit of the others wheels when I got a slice I didnt want). The AI for the other opponents thankfully were not very ambitious, they usually never bet anything and I rode the wave of a few rounds of successful bets until I was rich and blowing past them lol. Of course I'd love to play this again with real multiplayer when it's possible. Excellent job!!
Although a bit laggy on my device it was quite enjoyable
i loved the visuals and UI alot
the concept was fun indeed