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A jam submission

SPINOUTView game page

Made for Juniperdev's very serious game jam
Submitted by thecoolestwickk, Glacie, foxtastic21, Honeymoonn — 5 hours, 41 minutes before the deadline
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SPINOUT's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#6093.8123.812
Audio#6293.4063.406
Overall#11013.3003.300
Creativity & Theme#13133.3753.375
Seriousness#16613.1253.125
Enjoyment#17012.7812.781

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Viewing comments 22 to 3 of 22 · Next page · Last page
Submitted

It all feels right down to the visuals, game feel, sound design, music but it just-.... doesn't feel like it has a clear direction in terms of gameplay

Submitted

liked it, but it would be nice to mark ur baybalke and on the healthbar too

Submitted

Fun game, I think I figured out how to get enough speed to do more damage by the end of it. I wish there was an extra mechanic to boost or spin faster in order to ram into the other spinner.

the music was awesome.

Submitted

Love this, it spins, it looks cool, and I hope you guys do more with this in the future!

Submitted

LOVE IT!!! This is such a cool game! I sould love to have a full version like an RPG!!

Submitted

very beyblade, its pretty fun (:

Submitted

Pretty fun but I don't think I fully understand how the mechanics work. I won somehow but I am not exactly sure what I did that made me do more damage than the other sometimes :P

The looks and sound though are stellar! Well done

Submitted (2 edits)

The art is pretty good felt like there could have been more juice and feedback though maybe particle effects or a louder impact for heavier hits.

The spinner movement did feel good maybe just a little slow and the wall grind was very cool but its hard to use with a square arena I did get stuck in the corner by an enemy too

Submitted(+1)

Awesome looking game, y'all got! I really liked the visuals as well as the customizable blades.  I think my only feedback would just be on gameplay: it felt kind of like a sumo game--most of the time, I'd just be pushed against the AI without any idea of how to push away from them or to get back to "clanking". Oh, it would also be cool to see some more juice in the game (i.e., like clash sparks or maybe something to show how fast your blade is moving). Either way, cool game y'all got!

Submitted

It's feels hard to beat the ai but I enjoyed the experience. Very fun gameplay and awesome pixel art. Keep up the good work!

Submitted

pretty pixel art bro, juste some issue : it's  difficult tu differenciate the 2 babled and it's difficult to control but cool game bruh, btw.. can u test mine?( need some rating s;)     )

Submitted

The game art is clean and the game feels polished. I like it!

Submitted

hell yeah, beyblades. I like how the controls feels, also the art and music are great. Would've liked if you could see your opponent's stats, so you could strategize with your build, since stats currently dont feel like they do much. Still, great game

Submitted

Very cool! We also thought of making a game like Beyblade at the start, but we ended making something very different. I like that you can customize your battle top, my only complaint is that the durability is too important compared to the other stats, but overall I found it very fun! Also the spinning sprites are really well made!

Submitted

this game is so polished!! I really like the customization of the beyblades, and the art is very cute!! If I had to offer any suggestions, it might be to add more feedback / visual effects to make the battle more engaging ^_^ super awesome game!!!

Submitted(+1)

Very fun game play loop! On my first try, I maxed out the durability, which made me really slow but almost indestructible. Then I tried to play with as low as durability as possible and even though I was fighting really hard it seems impossible to win. I guess durability plays the biggest role in match outcome. Maybe nerfing durability would make the game more balanced?
To be more precise, when the two players have similar durability, the game is more a match of skill (who can build up the most speed to attack). I guess balancing durability will be about reducing the effect of extremum values of durability or, more likely,  reducing the effect of a big difference in durability, while keeping the same durability behavior overall. But it is not a necessity, because it is expected that a way lesser durable object will not match against a very durable opponent

I really love the music! And the metallic sound when the spinners collide makes it more enjoyable to play. The spinning animations are cool too
Keep up the good work!

Submitted

I love a beyblade game and the art is cool! I especially like how the spinners speed up when you gain momentum - that was a nice touch and satisfying to watch :) Is there an optimal combo to pick? Because I played three times and when I prioritised durability or went all middle sliders in the selection screen, I won easily, but the time I picked a high speed, low durability spinner, I ended up taking more damage than I dealt whenever I hit the opponent! I couldn't work out if that was just a bad combo of parts, or whether it was because that seemed to be the only game where I played against a spinner that looked different to my own. (✿╹m╹)

Submitted

I like the art and music, though the gameplay feels a bit strange to me. It seems like the CPU's only behaviour is holding towards you, which makes it kind of annoying to fight back but not very difficult if you choose the right build. I couldn't figure out what shift does.

Developer(+1)

Thanks for the feedback! Holding shift makes you grind or stick to the wall if you are touching it ^_^

Submitted

It's a fun small game but the movement feels really slow. Also more enemies or stages would be cool

Submitted

A cute little game! I especially liked the fitting music and the adaptive animation of the spinners that changes based on speed. The sprites appear a little blurry when enlarged and the enemy spinners don't play well enough to be of any challenge, but the game is pretty enjoyable nonetheless!

Viewing comments 22 to 3 of 22 · Next page · Last page