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180's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1310 | 3.050 | 3.050 |
| Creativity & Theme | #1568 | 3.200 | 3.200 |
| Overall | #1938 | 2.760 | 2.760 |
| Visuals | #2235 | 2.550 | 2.550 |
| Audio | #2280 | 2.275 | 2.275 |
| Seriousness | #2308 | 2.725 | 2.725 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
GameMaker
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Comments
I like the game! The gameplay feels really polished, and the art definitely stands out. There are a few bugs here and there, especially on the red tiles, but overall great job! :)
Thank you I'll try to rate your game too
Edit: Rated and its a bit hard but quite cool
this is a cool primary mechanic and the gameplay feels pretty polished, although its a little bit disconnected from "spin to win" (yeah i guess you could call it spinning gravity but its a more like a toggle). anyway, its fun if a bit janky (sometimes you can get stuck in the disappearing boxes or get stuck to the roof when you switch gravity, other times the gravity is far higher than usual and you fly down for some reason). could do with some music but other then that the sound design was good. pretty fun though
It was supposed to be spin the room but umm.. this was the game really looking to play your game too!
Interesting take on the Spin to win theme, overall a fun puzzle platformer i liked it
Thank you @Sarbojit Mandal!!
Cool game with a unique "spinning" mechanic! I kept getting stuck in the red and blue tiles but that wasnt a problem because I could just switch them on and off again.
The controls where kind of all over the place which didnt feel very intuitive.
I made the controls so that you had a easy position with 2 hands but maybe because my hands are small, But thanks for testing!!
Nice game.. But I stuck at this level.. And I don't think player should able to do something like this
( Also I play and also rate your games.. So if you can play and also rate my game call invader Jimmy.. I would really appreciate it!!!.. I wish you best of luck at the end game jam!!! 💪)
Actually i had code that made you not switch inside but i removed it and forgot to put it back soo.. that happens but you can switch again to get out yk anyways thanks for playing!
This is a nice platformer. The shifting mechanic is very nice. My only issue is that moving off a ledge makes you fall super fast. Good job!
I played your game early judging phase in the jam--but just followed a post you made recently, and played it again! I forgot to save my rating the first time!
Mechanics are really fun! The effect of gravity is brutal though, died many times due to that!
Nice concept and nicely excecuted!
Hey! Thanks for your feedback, I rated your game yesterday and it was a bit hard but quite fun, and you can read about the gravity thing from past comments.
Really fun mechanics, loved the gravity spinning! I liked the level designs a lot. Well done!
Thank you so much @practical-manatee!
It was a bit tricky, but I managed to beat the whole thing! It was a really fun game. I enjoyed the variety of mechanics, and the fact that it required some actual skill made it satisfying to play. Great job!
Thank you @suzukings!!
Really good work for a first game! Great job! I was slightly annoyed by how gravity seemed to "ramp up" to insane values so you'd instantly fall crazy fast. Otherwise it was great and I wished there was more content! Good job!
Thanks for your feedback (I was watching the stream and you got a little more than annoyed),
About the gravity glitch, Sometimes you don't hit the ground after falling and when you flip it takes the momentum of your last fall, so you slam though the air, and idk why this happens 😭😭
I like it! You implemented the spin mechanic very well and there's a lot of potential for a full game with more levels.
I think it could use a level selection menu, but it's not a big issue since there aren't many levels.
Good work!
I like that you can switch it mid air. Some games similar to this can't and I think thats a big game changer!
Thank you @ADKeiber!
Simple but challenging. Well done.
Glad you liked it @georgeq!
Good game, I was having a bit of trouble with switching, as sometimes it caused me to be stuck in the wall.![]()
Glad you enjoyed it @OrangePainting, If you are stuck in a wall just spin again btw
Great game, especially for a first project! I think it's a bit too difficult at times. Sometimes it feels like you're going to make a jump, but you fall just short because the timing is very strict. I think giving the player a little more room for error would make it feel better. Other than that, it's a lot of fun. Great job!
A bunch of comments said this but I made a precision platformer which means it is always tight and You have to time your jumps and button presses and Thanks for your feedback!
neat little game, definitely not bad for a first! i ran into some issues in the second level where it was very difficult to stop between the two purple block sections because the falling velocity was just way too much—some code to stop reset the fall velocity when you hit the ground would be nice. it was also pretty easy to get stuck in those changeable blocks but that wasn't too big of a deal. definitely a humble project but it was an enjoyable play!
Thank you for your feedback @tricksyfroggy!
About the gravity glitch, Sometimes you don't hit the ground after falling and when you flip it takes the momentum of your last fall, so you slam though the air.
Nice job! Good little gravity puzzle game! I I like the simplicity of the art style, and I think you introduce new mechanics at a great pace!
Thank you for testing @dw3nt! Glad you liked it!
We love a little spinning gravity puzzle game! And the particles work really well here.
Though something tells me there's some velocity shenanigans happening in the background here, like the character is generating a lot of velocity while grounded. Because sometimes the gravity feels like its way stronger than I can predict.
Thank you for your feedback @Echo!
About the gravity glitch, Sometimes you don't hit the ground after falling and when you flip it takes the momentum of your last fall
I think there's a little too much going on with the character, switching things plus flipping upside down plus jumping is a bit overwhelming imo but the level design is pretty solid. It felt a little janky moving around and the sounds felt behind but I like the ideas at play, and it's presented pretty concisely. Nice work for a first game!
Hey! It is a precision platformer so it is all about timing all the mechanics right and juggling them at the same time, A game called "Tethergeist" had more than 6 mechanics in its alpha version for a 4 day game jam (cuz it was a precision platformer)