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Secret Agent Spinster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #2682 | 2.197 | 2.600 |
| Seriousness | #2747 | 2.366 | 2.800 |
| Enjoyment | #2787 | 2.028 | 2.400 |
| Creativity & Theme | #2790 | 2.282 | 2.700 |
| Overall | #3063 | 1.961 | 2.320 |
| Audio | #3387 | 0.930 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
good pixel art and level design, a decent challenge but the camera cropping the way it did sometimes made way for blind jumps which were awkward and based entirely on memory. could also do with sound and maybe a bit of music and a little improvement to movement as sometimes the spinning mechanic, while a great idea, can sometimes feel a bit janky
overall its good, with a little more work it could be a great game
Positives
Needs Work
Overall, fun short game that needs better screen views
The camera wasn't intended to work the way it does, it broke when I uploaded the project to itch and I didn't have time to fix it.
i like the babled concept, pretty, congrats
Challenging! The spin to glide mechanic is fun and platform design is hard and fun. My character being off-camera for different portions made it like a memory rage game. I wonder if anyone's made game like that yet. And it's very cute that you leave your briefcase to make checkpoints, nice work!
Good work, like the idea, the visuals are nice!
Smart idea with a solid execution,I got hooked pretty quickly! The visuals are lovely and the difficulty feels well balanced. Nice work!
Very nice game overall! There is one camera issue right before the third checkpoint where it covers the red ball, making it nearly impossible to play the game properly. (This is specifically for HTML since i played it on there, and it is still there in the full screen version of HTML.) Overall the gameplay concept and execution is fairly nice.
Yeah the camera worked perfectly fine in the editor and was originally much more zoomed in and followed the player, but once I uploaded the project to itch the camera kinda broke and stopped following the player so I had to make it much more zoomed out.