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its a breeze's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #1327 | 3.359 | 3.359 |
| Visuals | #1491 | 3.128 | 3.128 |
| Audio | #1580 | 2.769 | 2.769 |
| Overall | #1723 | 2.918 | 2.918 |
| Seriousness | #1957 | 2.949 | 2.949 |
| Enjoyment | #2318 | 2.385 | 2.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
The platforming feels a bit too tricky and precise. Even the tutorial gave me troubles!
But I think this is a very clever take on the theme. I expect games where the player gets pushed around by fans, not where the player is a fan! Very original, great job!
This is a really unique concept for a game! it's a bit difficult to control the character at times and while there are some bugs and softlocks, I think this game should be expanded on in the future!
Not a bad game. There are a couple of bugs that made it difficult, the enemies pushing me either into walls or on an edge and I couldn't move. The tutorial should also have some instructions. It didn't really tell the user how to play the game.
This is a really cool idea for a platformer!! My only cavet would be that the fan moves way too fast, which made it tricky to land jumps. However it's still a fun game with a charming presentation
I love the difficulty in this game! The idea is creative and is executed pretty well. However, like others have mentioned, the character controller feels a little sensitive.
(Lvl.4 was the perfect difficulty!!)
The concept was great, but the player was a little hard to control. Maybe a little bit of acceleration would help? But still, great job!
I like the concept. It's difficult to make precision jumps with the character, plus I feel that the other characters move too fast when they're no being pushed. It comes off as a difficult combination. Also, it's confusing that all characters only get pushed in one direction and it resulted in me getting trapped inside of a wall because I can't stop push someone into me.
A polished game with a cool concept, I like it but the fan is a bit too fast for me so it's hard to control and I miss the fullscreen mode
I like the art too and I'd agree with the people have pointed out the character controller.
I got confused on how to proceed in level 1 with the 3 floating people. I think that part might need a simpler puzzle to build up to understanding it (or I might be a dum dum). The tutorial worked up nicely and was very easy to understand, after getting a hang of the jump timing!
Cute art. Sadly the character controller, like someone already pointed out, needs a bit of work.
The art is so cute. I liked the game
The art was very nice, the platforming needs some work but its a very interesting mechanic and a good execution!
Super nice and cute game, although the player controller definitely needs more work. Consider adding atleast some coyote time atleast!
Based on the mechanics, it has potential to be developed into a full platformer, but I couldn't get past the tutorial. Like someone already commented, the PlayerController needs to be fleshed out way more. The fan moving the platform is a cool mechanic, and the art is cute.
The game is not a breeze (pun intended). The jumping feels a bit too fast, so it's a bit hard to aim. I honestly couldn't get past the first level after the tutorial but I think this has potential to be a fun puzzle platformer without the time limit of a game jam. There's a lot of fun mechanics that can be done with wind "powers". The pixel art is cute, it feels cohesive and it's very clear.
great game, would like checkpoints throught the level
This has simple art and its super charming. I do wish there was a way to not lose all my progress sense some jumps are tight and it would feel a bit better to be able to turn off fan for a moment. I feel like moving in air the player is launched which makes precise platforming tricky. Overall its a really cool concept and game!
Cool concept, but the jump mechanic felt unresponsive.
Got frustrated from the tutorial round and left. Sorry
The jump mechanic is the default Godot's mechanic. You could add a little coyote time or jump buffering as for now the jump is too unpredictable and all in all controls are too "fast".
The tutorial level should not make you want to quit :D