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A jam submission

SpelltwistView game page

Prove you are worthy of being a mage.
Submitted by Arcangel — 12 hours, 53 minutes before the deadline
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Spelltwist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#3694.0004.000
Enjoyment#8603.3753.375
Overall#9583.3923.392
Visuals#9763.5003.500
Seriousness#11253.4173.417
Audio#17362.6672.667

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Unity

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Comments

Submitted

I like the overall concept. I do wonder if an enemy should have more than 1 element its weak to? Also those big bears just stood there sometimes. Had a really good time playing your game though. Keep making games!

Submitted

Very good game ! Kill enemies using their weakness while all the spell spin around you is a very good idea ! The visuals and audio feedback are good ! It's a pretty solid and serious game !

Submitted

I love the decisions you made with the main mechanic. You have to learn the enemy weaknesses, time your shots, and aim carefully. The player is given full control to make intentional decisions without needing to do too many things. Tbh, my only critique is timing. I would like the shoot refresh rate to be like .2-.3s shorter. My guess it is to prevent spam. Lmk if I'm right or wrong xD.

Submitted

Such a great game! i love the concept, and the graphics are beautiful. The core mechanic is really fun.

For some feedback: the character jitters when moving. I recommend interpolating the character's physical movement in Unity's Rigidbody2D panel.

Submitted (1 edit) (+1)

Spells with a twist. I like it. Really cool game and nice art style.  It was a crazy shoot out, mine and the enemy's shots colliding till one of us can land a hit...Epic Showdowns. Only thing, it was really hard shooting the right element while dodging because the element wheel rotation was too fast. Maybe you can give the player the option to control the speed or maybe you can pause the wheel just for bit after every 45 degree rotation or something...just a suggestion!
Overall it's a seriously fun game.

Developer

The 45 degree pause actually sounds like a good idea, may look into that if I decide to expand the project. Thanks!

Submitted

Cute artstyle and fun gameplay and sounds! I do wish that the other elements did at least half damage instead of none.

Submitted

I really like the idea, but it is frutrating to have to pontentially wait for the right element to damage them to complete its spin. Maybe make it so that the certain elements deal different amounts of damage depending on the enemy type instead of just one element being able to damage it at all. 

Submitted

the concept here is so awesome.. with polish and pacing/speed adjustments this game could be super fun. it definitely gets more engaging in the later waves but the early parts feel slow and could use indicators for where enemies spawn so you're not just wandering around. again though i like the concept so much i would love to see this as a more fleshed out game

Submitted

We really liked playing this game! The spinning spellcasting was very creative and unique. Firing off the right element at the right time was challenging, but also didn't feel unfair. Syncing my keyboard hand with my mouse hand became more difficult as you progressed through the waves. Would love to see a version of this game that had a high score mode or something. Love the wizard sprite. Excellent work!

Submitted

Very cool and unique game. I really liked the element idea with counters and stuff. It was challnging to hit the right element at the right time. I would have loved to have the opportunity to manipulate the wheel and somehow control it, at least a bit:)

Submitted

while it's kind of bare bones at present, the core concept is actually very unique and totally has potential to be fleshed out into a full game. good work :)

Submitted

love the concept of timing attacks to the spin of orbitals, and the sprite work was also so simple yet felt like it had so much depth! very pleasant game

Submitted

I feel like a few things were lacking, there was a clear concept of you rotating your weapons around and attacking at the same time, but if was a simple rythm, as you rotate 4 rotations. And the enemies didn't pose much of a threat once you understood your attacks, like fire = projectile, wind = ram. I also felt that the audio needed more development, and some variations as it just got painful near the end. Serious rating, not too serious.

Submitted(+1)

I think the enemies could be developed more. I was easily able to shoot the earth ones even when I was close and they wouldn't aggro or move torwards me. You can also bait the earth and wind enemies into weird spots, where they'd try to go through walls, and get stuck, allowing me to get easy kills. The wind enemy can also charge at you from off-screen. 

The art is great and the spinning attack is unique and intuitive, I think this game could benefit from having more enemies per wave. Overall good game!

Submitted(+1)

the spinning attacks are really cool! after I got the hang of it, it became very fun

Submitted(+1)

Overall pretty good! The enemies are interesting, but I feel like the water and wind one need some work. The wind one can charge at you from offscreen, and the water one can attack you from seemingly the other side of the map with aim bot attacks that follow you...

The mechanic of spinning your attacks is pretty interesting though, and all in all fun to play! The pixel art is also very cute