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Love the way you implemented the theme! Game mechanics are difficult. Lose speed quickly no matter the direction you spin, though I noticed that hitting walls delays this and even starts a boost. But I couldn't figure out exactly how to make that boost happen or how to get it to work to my advantage. 

(+1)

The goal of the game is to generate speed with bounces and to keep speed by bouncing along walls. Once you have enough speed you can clear a gap with ease!

The edge-boost is triggered only when you move almost parallel to the wall you hit, if you're going perpendicular you won't get it.