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Dial-Em-Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1871 | 2.851 | 3.556 |
| Audio | #2179 | 2.316 | 2.889 |
| Overall | #2561 | 2.352 | 2.933 |
| Creativity & Theme | #2645 | 2.405 | 3.000 |
| Enjoyment | #2838 | 1.960 | 2.444 |
| Seriousness | #2912 | 2.227 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very interesting concept. Pretty simple but quite fun
I can't seem to rotate the dial - not sure if that's the spin part of the game to match the theme. Cute sock 'em game but I can't see how it fits the theme really. It also lags a bit on my computer making it a bit hard to play well, even with my good specs.
It's a neat game, my only critiques are that the music cut out after a bit, and that its a little easy to find the strat (switch high low and punch with blue. Other than that, solid experience!
Love the concept a ton! UI blocks off some of the left side and it's also hard to tell when your opponent is low, but besides that I enjoyed the game.
The game looks rly cool and its pretty fun, but i couldn use any of the "abilitys" the game talked about, im assuming thoose abilitys are realted to spining because otherwise there isnt much, pls tell me if i missed something alr, i wanna see the full game
I will update the description, thanks for letting me know!
To clarify, your abilities put effects on your opponent by punching them. Switching the dial changes what effect you're wanting to inflict.
Sorry, actually! There was a very game-breaking bug where the effects would just not turn on at all. It should be fixed now, if you want to retry it.
alr will do, and probably edit my rating after that