I kept dying nearly immediately and I'm not sure why (was I immediately crashing into the ground? It was hard to tell). Then when I finally didn't die immediately, I flew backwards out of the map into a sea of gray and couldn't figure out how to successfully move forwards to where I was presumably supposed to go. I'm generally not good at these types of games, but this did feel particularly punishing. That said, the tadpole chopper was adorable, and it seemed like it would have been fun had I managed to get a handle on the controls!
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Spin2Win Chopper's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2218 | 2.777 | 3.000 |
| Audio | #2704 | 1.929 | 2.083 |
| Creativity & Theme | #2774 | 2.315 | 2.500 |
| Overall | #2823 | 2.160 | 2.333 |
| Visuals | #2846 | 2.083 | 2.250 |
| Enjoyment | #3117 | 1.697 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I will preface this by saying I am admittedly terrible at this genre of game, so I didn't expect to get very far. I like the helicopter though. I couldn't see what was coming at me though, so I was charging ahead blindly, but also sometimes dying upon spawning in which, is that a me thing? I can't tell.
I liked your idea, the controls are a little hard to master but I did get to the end. Maybe you could make a little easier tutorial level. Keep working on it! Thanks for sharing!
Would have liked something to ease into the game like a main menu and the controls were frustrating to learn, but I did really like the tadpole with a helicopter rotor on it's head and it was nice that reloading was fast and easy.
It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!
I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.
I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.
It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!
I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.
I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.
It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!
I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.
I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.
I spent about 15 minutes playing and reached the end. I can see you put a lot of effort into making the controls realistic, which is impressive! The visual design of the 'Chopper' is also really charming, it reminds me of a baby frog however they are called
On the constructive side, I struggled a bit with the "readability",One collored walls make it almost imposible to see correct path. Also, dying instantly to lasers coming from off-camera felt a bit unfair, as I had no time to react. Adding a short tutorial and tweaking the camera/colors would make this much more enjoyable
Still, good job on finishing and submitting the project for the jam


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