Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Spin2Win ChopperView game page

Submitted by agathos-sophos — 14 hours, 59 minutes before the deadline
Add to collection

Play game

Spin2Win Chopper's itch.io page

Results

CriteriaRankScore*Raw Score
Seriousness#22182.7773.000
Audio#27041.9292.083
Creativity & Theme#27742.3152.500
Overall#28232.1602.333
Visuals#28462.0832.250
Enjoyment#31171.6971.833

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I kept dying nearly immediately and I'm not sure why (was I immediately crashing into the ground? It was hard to tell). Then when I finally didn't die immediately, I flew backwards out of the map into a sea of gray and couldn't figure out how to successfully move forwards to where I was presumably supposed to go. I'm generally not good at these types of games, but this did feel particularly punishing. That said, the tadpole chopper was adorable, and it seemed like it would have been fun had I managed to get a handle on the controls!

Submitted

I will preface this by saying I am admittedly terrible at this genre of game, so I didn't expect to get very far. I like the helicopter though. I couldn't see what was coming at me though, so I was charging ahead blindly, but also sometimes dying upon spawning in which, is that a me thing? I can't tell.

Submitted

I liked your idea, the controls are a little hard to master but I did get to the end. Maybe you could make a little easier tutorial level. Keep working on it! Thanks for sharing!

Submitted

Would have liked something to ease into the game like a main menu and the controls were frustrating to learn, but I did really like the tadpole with a helicopter rotor on it's head and it was nice that reloading was fast and easy.

Submitted

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

Submitted

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

Submitted

It takes a bit of patience to learn the controls because you crash pretty quickly but once I figured it out it's pretty fun!

I managed to reach the end once I figured out how to adjust my throttle and angle without crashing, its a nice balancing game, theres a nice learning curve for it.

I didn't end up using the space bar, the bullets usually ended up missing me as i flew, but I liked the concept of losing throttle and having to react to that on the fly.

Developer

Yeah I was starting to think near the end that the space bar ability could be more useful or essential. But I like the idea of a helicopter spinning its body instead of its rotor. I mostly use it to quickly throttle down if I've overdone it on the first low pass.

Submitted

The controls were challenging, but fun! As the other commenter said, the solid-colored obstacles made it difficult to gauge the distance. The missiles also felt like a bit too much, especially at the beginning when I had little speed to evade them.

Developer(+1)

Glad you liked the controls, maybe you can tell that's where I spent the most time. But I pushed a small change to mix up the colors a little and most importantly, to despawn missiles when you die. There shouldn't be so many near the beginning.

Submitted

I spent about 15 minutes playing and reached the end. I can see you put a lot of effort into making the controls realistic, which is impressive! The visual design of the 'Chopper' is also really charming, it reminds me of a baby frog however they are called

On the constructive side, I struggled a bit with the "readability",One collored walls make it almost imposible to see correct path. Also, dying instantly to lasers coming from off-camera felt a bit unfair, as I had no time to react. Adding a short tutorial and tweaking the camera/colors would make this much more enjoyable

Still, good job on finishing and submitting the project for the jam

Developer

Thanks for the feedback. I pushed a small change to vary the terrain box colors a little. More importantly, I wasn't despawning missiles on player death which could lead to a frustrating doom loop if you die near the start point. Doing that now.