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The last piece of cheese's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity & Theme | #731 | 3.762 | 3.762 |
| Audio | #873 | 3.238 | 3.238 |
| Overall | #1245 | 3.229 | 3.229 |
| Enjoyment | #1317 | 3.048 | 3.048 |
| Seriousness | #1609 | 3.143 | 3.143 |
| Visuals | #1717 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Neat game. I do love running away from an ever growing group of enemies trying to weave and dodge. The main thing that I wished was better was how the wheel of cheese turned. It felt like it snapped too much a direction when you slowed down. Keep up the good work and keep making games!
This was intense.
Looking behind me and seeing a million billion mice is harrowing in a good way. I enjoyed the audio, and although I think the camera was too sensitive I generally enjoyed rotating around, felt like there was a nice bit of depth within just moving. Overall a pretty fun time!
The funky music hits goood
If the player controls felt like controlling Calcium in MEGABONK (or any expressive platformer), and the world was a bit more stylized artistically, this game could actually be a real big hit! I LOVED that I was rotating around a globe. Such a cool concept.
Cool game! The wheel feels a little unresponsive, but the idea is cute and the execution is even cooler!
Really cool game! I like how certain cheeses give the player different effects, especially the blue cheese. I just really wish I could look around with my mouse (no pun intended) instead of just with the keyboard.
Cheese goes whoosh whoosh me go haha. Nice game!
Great game and the music SLAPS!! I don’t know what the green cheese does, but otherwise very fun!
Why are the rats dead (x.x) though? :p
Thanks for the positive feedback; I'm really glad you like the music so much. I should have done a better job labeling the cheese
(Green = Jump Boost, Blue = Speed, Yellow = Heal + currency and Orange = Strength).
The rats are supposed to be zombies or so hungry that their nearly dead. I forgot to mention that in the heat of the moment :)
Its super fun, I only wish there was an explonation for what each cheese does.
Clever in concept, but I wish that there were better indicators as to what the different cheeses did. The map also felt a bit jagged at times, and I don't know if the screen was supposed to go black when I got a bite taken out of me. The movement was my favorite aspect, and that's done decently. I also liked the music.
Good job on submitting a game for the jam!
First of all, thanks for your feedback. I have to admit that you’re absolutely right on all points. Unfortunately, the procedural generation of the buildings didn't turn out quite the way I wanted. The black screen was meant to simulate an "impact frame," but I didn't quite pull that off successfully; also, an introduction to the different types of cheese probably would have been a good idea. Still, thanks for the constructive feedback ;)
This was very cool! Brought me back to Katamari. Loved the theme usage here. It felt good to bop around and spin away from the rattas!
I am cheese. Cheese is me. I really liked this game, the rat models are great :)