Play game
SPINNING X BUSINESS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #792 | 3.653 | 4.556 |
| Creativity & Theme | #1285 | 3.385 | 4.222 |
| Overall | #1556 | 3.029 | 3.778 |
| Audio | #1589 | 2.762 | 3.444 |
| Seriousness | #1974 | 2.940 | 3.667 |
| Enjoyment | #2264 | 2.405 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
Leave a comment
Log in with itch.io to leave a comment.


Comments
Man, I have no idea how this only has few ratings! This game is awesome! I love the visuals and the sound effects and juices are on point! You even have the options to choose different music which is great! It took me a while to understand it but once I did, it was fun! Though I did find the mechanic a bit too repetitive after a while but I highly encourage you to build upon the game more cos this game has soooo muchhhh potential! This game is also quite serious! Overall, really great work on the game and please keep working on it if possible! Would love to see how this turns out!
This really deserves more views and a tutorial fight because the mechanics are not really hard to get: experiencing them is much more easier than reading them and here you basically have to be mindful of the relative size of the future slice and the ownership it will get: if you don't expect to get the slice try to make it negative, if you do expect to get it try so make its size positive. The element of RNG and the shaking effect before spinning the wheel (actually the whole vibe) make it really thrilling but I hate the music a lot (idk if you're into metal or something but it just wasn't it for me. The boss music I meant 'cause the rest was just fine). Real diamond in the rough, and works perfectly on Mac. Also really good take on the theme, gotta love RNG X Strategy in roguelikes.
The visuals are amazing and thanks fr explaining the game on the itch page, first playthrough I didn't get anything as the game doesn't have a tutorial. I like the mechanic idea but I think it needs to be a bit more simplified, because I understand that red reduces green but how much is that really choosable? I think for a game jam it would be better to have the effects just fill the big circle because I think players like to see their action produce sth that is visible.
I enjoyed the visuals and the music (esp the screaming one :D), tho was confused whats going on and my mac heated up like crazy so I had to stop playing petty quickly q.q
Visuals are very nicely done. The style is just amazing.
The concept is also very good, but a tutorial would be nice.
Seems like an interesting idea, but it wasn't explained very well.