engines, weather, gun sounds, space ships, sci fi sounds in general, vehicle sounds in general, atmospheres, realtime reverb based on room shape, I can do anything and everything given enough time to figure out how. see my work
synthesized helicopter (or lawn mower?): https://drive.google.com/file/d/13mzVKvE9g9n-Py6pVUc9UXyUtb7aMN2W/view?usp=drive...
the benefit of realtime audio synthesis:
- more sonically pleasing than pre-recorded samples (assuming the sound can be practically synthesized)
- potential for in-game synthesizers and DJ software
- audio-reactive graphics and perfect audiovisual sync
- this is not your grandma's chiptune sfx generator, I do sound design with a lifetime of experience in audio dsp, analog modelling, and resynthesis
- efficient sound generators for in game musical instruments
yes hello i just joined, too lazy and busy to put up a profile pic right now.