me. im working on a sound engine so you can do all those retro sounds in real time and in high fidelity for reasonable CPU cost. that means environmental reverb, fireballs that sound different every time depending on how they are thrown what they hit how fast they are moving etc.
soundemote.io <- proof of concept
AngryGoat
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A member registered 67 days ago
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itch.io Community 禄 Game Development 禄 Help Wanted or Offered 路 Posted in Looking for Pixel Artists & Game Developers!馃幃
itch.io Community 禄 Game Development 禄 Help Wanted or Offered 路 Created a new topic [Technical Sound Artist] looking for a game that wants realtime audio synthesis
engines, weather, gun sounds, space ships, sci fi sounds in general, vehicle sounds in general, atmospheres, realtime reverb based on room shape, I can do anything and everything given enough time to figure out how. see my work
synthesized helicopter (or lawn mower?): https://drive.google.com/file/d/13mzVKvE9g9n-Py6pVUc9UXyUtb7aMN2W/view?usp=drive...
the benefit of realtime audio synthesis:
- more sonically pleasing than pre-recorded samples (assuming the sound can be practically synthesized)
- potential for in-game synthesizers and DJ software
- audio-reactive graphics and perfect audiovisual sync
- this is not your grandma's chiptune sfx generator, I do sound design with a lifetime of experience in audio dsp, analog modelling, and resynthesis
- efficient sound generators for in game musical instruments
yes hello i just joined, too lazy and busy to put up a profile pic right now.