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Spinner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Seriousness | #2228 | 2.762 | 3.444 |
| Visuals | #2631 | 2.227 | 2.778 |
| Audio | #2726 | 1.871 | 2.333 |
| Overall | #2800 | 2.174 | 2.711 |
| Creativity & Theme | #2829 | 2.227 | 2.778 |
| Enjoyment | #3040 | 1.782 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
Nice work making the a racing top game with some torque feel to it, it felt within the range of being heavy but controllable. Would have liked to see more levels and maybe even a mini-map like how you'd see in typical racing games, plus bots! But still well done with the limited time!
I enjoyed this, but I would love to see this as a beyblade racing game. Each beybladed with its on abilities, that would be so cool. Great job tho, hope you'll continue working on this!
The mouse movement felt bad at first but I ended up liking the movement of the spin. Actually, i ended wanting more lvls. Great experience.
finally met a fellow bayblade dev lol although its still not a fighting game like mine. Amazing 3d model btw. I just wish there were more sound and music.
Came back for the PC build, was cool! It was quite difficult to steer and I feel I was battling my own momentum a lot of the time, but got used to it and was pretty cool! I see potential of game-breaking tricks in this, like slamming into a curved wall and launching into the air...
I like the character model. Once you get the objective at the end, is there a way to interact with it before time runs out?
Thanks! Yes, the objective is interactable but I forgot to update the collider so only the smaller circle triggers the pickup (not the whole aura).
You have to jump
I see the vision. The controls feel a little stiff at first but I got used to them. I would love to see you lean into level design that encourages bouncing back and forth while trying trying to maintain speed.
My browser doesn't support multi-threading so I can't play this, make sure to export in compatibility mode or something web friendly. Hopefully you manage before the 24h period is up!
It works when i refresh the page but nearly broken. I hope it gets fixed too.
hello friends, I just uploaded the PC build to download. sorry about that!