Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Hey, thanks for the feedback! Appreciate you giving it a try. We'll look into how to twist it somehow, not the first comment that brought up gameplay. I think our approach with the time we had was to try to make it "reverse darts." You are trying to almost hit the guy versus hitting the target/bulls-eye. That gets you more viewers, which then increases your profit/multiplier. Could def say as it is now, numbers are kind of boring by themselves, doesn't really change the feel of clicking or the raw loop itself lol. Either way, I appreciate you giving it a shot and for leaving a comment!

- S.

(+1)

I think you could add some variety to it, like someone not having a limb for example, or maybe they have 5 limbs? idk given the theme in shady markets maybe it fits, I guess for the numbers its needs to be more prominent or flair, I didn't realize I was on a timer since the camera battery is lowering, I think if there's like shopping sections or like you can shop every 5 person you failed or somethin, it gives it less repetitive feeling of just throwing knives,  since you could buy things that varied you gameplay, like whats the point of earning money if you can't use it, I mean sure its for the debts, but if you can buy stuff to make it faster to your goal, that would be cool additions. There's a lot of potential for sure,

(+1)

Ooo, I like the shop idea. Could maybe even see slices of the wheel being purchasable for progression. Stealing that idea for next time the co-dev and I discuss how to zhuzh up progression. Thank!