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A jam submission

The Toy Testing InitiativeView game page

You're a toy, get testing, gotta make sure you are suitable for shipment,
Submitted by xyloquack — 48 minutes, 35 seconds before the deadline
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The Toy Testing Initiative's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme#11013.5003.500
Visuals#13373.2503.250
Enjoyment#14522.9502.950
Overall#16712.9502.950
Seriousness#18493.0003.000
Audio#25342.0502.050

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine

Godot

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Comments

Submitted

I think this was really good! It was an interesting take on the theme and I thought the lil toy was super cute. Would love if you continued this and maybe made each level a bit more colorful, or like the end sequence be colorful? I think it all looks good I just feel like toys are "bright and colorful" so the very grey pallet left me feeling like it was a very sad lil toy. Maybe it is, maybe that's the theme you want idk, I think either way is good, just an idea. Hope you had a fun game jam! <3

Submitted

This is so cool! Also very Creative Theme use! Great Work!

But: I need more!!

Submitted

lowkey if it had more content this would be amazing , still is pretty amazing love it

Submitted (1 edit)

I can see the potential. It needs more content.

Submitted

Love the concept. The fact that you need to save your movements on platforms and stuff really has a lot of potential. Great submission!

Submitted

cute!!!! very interesting concept at hand, wish there was more to it tbh I’d love to see it as a fully explored concept theres alot you can do with this idea methinks

Submitted

Really enjoyed this game! Loved the concept of winding up the toy so it could move, understood the mechanics very quickly. Just wished there was audio and more levels. Hope to see this game expanded upon. Great game!

Developer

I plan on expanding it, no timeline for when that might be, but I am glad you enjoyed it! It did feel like a really interesting puzzle mechanic that I feel could be made into a good amount of interesting levels if I had more time to flesh it out more before the deadline. Thank you for playing, and thank you for the feedback!

Submitted

I love design of the character! It's simple but really cute. Mechanic of the game has so much potentiall as well.

Developer(+1)

Thank you! I feel like there is a good amount of potential with what I made here too, and I will probably work on it a little bit more after the jam to try and flesh it out more. I'm glad you enjoyed it!

Submitted

It's a really cute, albeit very short game. I like the art style, the concept is nice, honestly it's only really missing some music and more "levels" and mechanics, but what's there already is nice

Developer

Thank you so much! I definitely agree that the game is shorter than I would have liked, but I feel like at the very least I got the foundation I wanted to done. I usually leave sound to last, except for the winding sound which felt important, but I definitely should just make up a library of running sounds or landing sounds I can reuse across projects or something to make that easier.

Submitted

Nice take on the theme! It could use some kind of visual indicator for how much time you have left before exploding. An explanation/tutorial would also help, as right now it feels a bit like guesswork.

Developer

That's definitely fair, the levels were rushed out a little bit, but I added an indicator to hopefully help people connect the winding to the movement, hopefully that gets it across, and I might update the descriptions as well. Thank you for the feedback though and for playing!

Submitted

very cute game! like the wind up mechanic but its kinda hard to tell how much power you got left

Developer(+1)

Thank you! I added an indicator in the newest version to address this since the lights in the eyes and the glow of the character can definitely be a little hard to gauge.

Submitted

Very short, the movement feels very floaty, unfortunately

Developer

I increased jump strength, acceleration, and gravity when falling to hopefully address this, I think it feels more in control and precise now, but thank you for playing either way and the feedback!