Love the look for both the cats and the environment, though the spinning was a bit too hard for me to do while driving (probably a skill issue)
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Rodent Rollers: Race Against Crime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1700 | 2.965 | 3.077 |
| Creativity & Theme | #1713 | 3.113 | 3.231 |
| Overall | #2278 | 2.535 | 2.631 |
| Seriousness | #2395 | 2.668 | 2.769 |
| Enjoyment | #2740 | 2.075 | 2.154 |
| Audio | #2794 | 1.853 | 1.923 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Comments
This is a fun entry! I think the visuals are really effective and perfect for a game of this scope, and I'm impressed with how you got the cars to drive upside down haha. The portraits at the start of each level are cute as well, I'm very glad to see mixed media in a game jam entry. I think some more thought could've been put into the windup mechanic - it feels like there is not much risk/reward to the mechanic, and having to stand still and charge at the start of each level is slightly anticlimactic. I also appreciate the option for a slightly more advanced control scheme, I think it's a good way to invite players of many skill levels to give it a go. I had a good time playing this and it feels very polished, well done to the team!
The driving is a bit too difficult, you spin out a lot. On the other hand, I really like the hamster powering the car by spinning the hamsterwheel 🐹
I really like this idea! I don't like how difficult it is to drive though... I feel like I keep getting into situations where I either don't press anything and I'll crash into one wall, but if I do press press a button - even just tapping it - I'll spin out and crash into the other wall. And once you crash, you get stuck in a loop of going back and forth, where the only solution is to backout and just drive the whole course in reverse!
The visuals are great though, I really love the little hamsters. I like the UI for the mission info screen or whatever. I also think it's really cool how the tracks wind up and over themselves like in mario kart 8!
Thanks, glad you liked it! UI/UX is definitely an area we're still learning and looking to improve, I have looked at the UI Material Lab project before, but haven't got into the animations and fancy things yet.
For the Level 2 art, the volumetric fog does play a big part. I raised the height fog up to increase the density a lot, then the rest is just lighting between emissive materials in the building windows, and playing around with the colours of the sky like the Rayleigh Scattering colour and light colour.
- Alice
This is a fun little time trial game - the aesthetic is definitely on point, especially with the toy car track sorta feel. Echoing the other commenter though, the lack of any audio/music definitely kills the vibe. Even just having some basic engine noises, or UI buttons and sounds, might go a long way to help polish the feel.
The art direction is pretty neat, and the concept of having to wind up your car is also a pretty cool one too. Just pray you don't get stuck facing the wrong way - it's incredibly awkward to reorient and it feels like the car actively fights against you to do so.
Hi there,
About sounds and music, we unfortunately got quite burnt out and ran out of time! However, I just uploaded a build that has one music track, it currently plays the same song on each level, but it's something! As well as some basic UI sounds. Hopefully, I will be adding more music and sounds eventually, and hope you enjoy!
- Lily
Amazing art work, really. Love the UI a lot, especially the menus! I only wish there was some music, and that the car wouldn’t feel super difficult to drive. Once you hit a wall or something, it feels like it’s near impossible to go back forwrad again. Either you are stuck required to face the wall, or are meant to go back down/backwards.
Thank you, and hello fellow hamster agent! There was meant to be music, but we kinda ran out of time and are a bit burnt out after putting in a lot of hours over the last week, so not sure if it will actually end up in the game.
I found that reversing out of crashes and doing a J turn felt quickest/easiest for going forward again :)
I can't believe we made two sides of the same game though! Your game also has great art, but I must say after spending all week getting used to awkward throttle and normal steering, switching to awkward steering and normal throttle is definitely a challenge!
- Alice







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