Oooh, neat game y'all got! The art, aesthetic, and narrative elements are clean. Found myself having no issues immersing myself in the game. In terms of feedback, I think the only thing is just contextual stuff. The dizzy meter was a nice touch for knowing when a ghost was near you, but sometimes I had trouble finding all of them and would just die before I could figure out where that guy was. I also, for some reason, thought that the reload--I think it was the reload--was like a ghost scanner because I guess I ran out of ammo, and a ghost animation started to play. Something to call out. Either way, good stuff!