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Typhoon Frenzy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1715 | 2.673 | 3.333 |
| Creativity & Theme | #2413 | 2.584 | 3.222 |
| Overall | #2640 | 2.298 | 2.867 |
| Enjoyment | #2649 | 2.138 | 2.667 |
| Visuals | #2871 | 2.049 | 2.556 |
| Seriousness | #3084 | 2.049 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
It's good to see trying to make different enemy types and behaviours. Also the idea of the way waving sword is interesting that I can really spin my character to attack! but I would like maybe a more responsive handling or maybe an easier way like auto spinning but still affects the movement by force? or maybe it's just the matter of sound and visual feedback ( just had a mindwave )
I wasn't really sure how the sword worked. It seemed like maybe it followed the mouse, but was really slow to do so? I also randomly got a game over after all the enemies on the level were dead, not sure if that was intended.
The upgrade text is really small. Wait, so touching an enemy even once is an instant game over? Is that right? On continue, no enemies show up. I liked the music. I didn't hear any sound effects, unfortunately. I still had some fun playing it, but you have work to do.
A good start.
i was expecting more from the game due to the great cover art to be honest. The game itself is quite fun and the music is good. But adding attack sounds and making the sowrd more responsive to the mouse would have been better. Overall good game
I died and when going for a second run, the enemies didn't spawn ):
Nice game. Its a little buggy but still fun. I really like the music.
the floor decorations seem to be collapsing to lines for some reason. the gameplay seems quite hard, i managed to get to third wave where i died to the purple cloud. other than that pretty cool and very serious!