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Spinside Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #442 | 3.562 | 3.562 |
| Creativity & Theme | #642 | 3.812 | 3.812 |
| Overall | #828 | 3.475 | 3.475 |
| Enjoyment | #942 | 3.312 | 3.312 |
| Visuals | #976 | 3.500 | 3.500 |
| Seriousness | #1547 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
Very interesting concept! I also liked the sound design too, very fitting. Nice to see a puzzle game, good job!
I really like the feel of this game. A super calm, relaxing sit down like a jigsaw puzzle! Feels super nice, and I like how everything adds to the feeling from the music to the sounds to the wooden background and papery aesthetic. Overall an awesome game! Love the intricate and interesting level designs!!
That definitly made me think more than I'd like to admit.
That was cool !
My only remark would be about the audio loop which felt definitly too short after some time
I agree! That choice was quite rushed, and I will pick something less repetitive post-jam. Thank you for playing!
Aaaa my brain... this game actually made me use it LOL
I really liked the art style, it felt super cozy and relaxing. I was a little confused at first, but once I got the hang of it, I could really focus on solving the puzzles, and that was super satisfying.
Really nice game, well done! (≧◡≦)
Thank you for playing :)
This was a great little puzzler labyrinth, it gets quite complex. It was surprisingly difficult for me to see the way through the maze, but hey maybe I just didn't get enough sleep last night.
This is live footage of my actual brain while I was playing this game:

Hahaha I’m glad it made an impression!
This is a cute idea and I'm a sucker for mazes. I feel like the controls are a bit clunky, having to click buttons to switch between spinning and drawing mode felt a little weird. I'm not sure why, but sometimes I found it hard to tell if something was a wall or not on first glance, wouldn't mind a little more visual clarity. There are probably ways to think about this more logically, but I solved the first 9 levels using trial and error and then quit, maybe picking up the pace a little quicker might be nice for a jam game where people usually don't spend a lot of time on your game. All in all though a cute little start
Thank you for playing! Difficulty is the hardest thing to nail when it comes to puzzles, and trial and error is definitely a viable strategy. I tried different options with controls, and this switch mode situation is indeed annoying, but I couldn’t find a better way to handle it in touch (and with keyboard+mouse, you can switch with a quick button press). Thank you for playing and the detailed review!
I had a ton of fun with this, I ended up beating all 16 levels :)
My main piece of feedback is that it was very unclear how the game worked at the beginning. It took me about 5 minutes to get fully oriented.
But once I knew what was happening I had a great time doing all the puzzles. It felt very satisfying to figure out different strategies. Most of my routing ended up focusing on bringing the blue and red paths towards each other, knowing that the paths had to merge before the innermost ring with 1 exit.
I would love to see this expanded with more puzzles! Many of the later levels had a ring in the middle with just one exit, so by then you've combined paths and it's very easy to make it to the outside from there.
Overall really good work! This is one of my new favorites!
Thank you for playing! I definitely needed more playtesting to nail the onboarding, it’s a weaker point of the game for sure. The learning experience you are describing was kind of my intention: experiment at early stages, analyze the solutions that worked, replicate the results in the following level. So a post-game version with more content would have new sections of puzzles that would require a different strategy to succeed. I’m very happy you ended up enjoying it and playing through the end!
Admittedly, I spent like 3 minutes on the first level just trying to figure out how it worked. I had every single cell shaded in blue and was spinning the outside like a maniac and nothing was happening. For some reason, erasing every cell and then only painting the cells I needed blue is what solved the puzzle, but WOW did I spend some time pressing every button and spinning everything I could.
I think it's a cute concept! I love the aesthetic of the maze in the middle and the scribble sounds.
Anti-cheat measures =) I should have added a message in the UI that painting every cell isn’t allowed. It does work if you erase at least one of them.
Thank you for playing!
Ahhh that makes sense. Still, great game. :)
An excellent entry. It was very hard to me until the note came up about using one color to color areas that couldn't be part of the solution. That opened it up for me and made the remaining levels relaxing and enjoyable.
Thanks for your comment! I was thinking whether I should have the tips more prominent, but at the same time wanted the player to experiment with different tactics.