The choppyness comes from the hitstops when the beys collide iwth the map or with eachother. Some people are having this reaction, maybe I should turn it down a bit. Thanks for the feedback and I'm glad you liked the game!
Oh that makes sense. I considered adding hitstop for my game, but I think that effect only works for big heavy weapons like great swords in Monster Hunter. On small, fast spinning tops it just reads as performance issues lol.