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The Knotted Path's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #1368 | 3.223 | 3.636 |
| Seriousness | #1457 | 3.223 | 3.636 |
| Overall | #2099 | 2.659 | 3.000 |
| Creativity & Theme | #2107 | 2.820 | 3.182 |
| Enjoyment | #2372 | 2.337 | 2.636 |
| Audio | #2905 | 1.692 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Unity
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Comments
great game and art style but wished the button of the first level was distinguished from the level.
It is beautiful in a very minimalistic way, well done! I especially like the physics simulations (if this is actually physics :) on the rope, it looks really good!
Gamemechanic is very nice and fun to play!
Love the game, A good puzzle game!!
also cool Artworks
good game! i pretty much agree with the other comments, try to make the puzzle elements pop out more. adding a tutorial like a 1-liner every level will help as well
Cool gimmick! I like the artstyle, but the block shifting buttons could use a bit more immediate visibility. Wasn't sure what to do at the start because I just didn't know it was a thing I was supposed to interact with. It was also possible to cheese a lot of the levels due to conservation of momentum on the teleport, but maybe that was intended, it was fun to do.
Maybe a short tutorial level would also help solidify the inputs and "button" existence.
I struggled right out the gate because I didn't realize there was a button on the left! Then I could not for the life of me figure out what to do on the second screen... until it hit me: the game isn't within the frame of the camera. The switch is off the screen on the left.
On the 3rd screen the problem is even more apparent, your character isn't entirely on the screen in the beginning, so that's where I stopped.
Cool gimmick! The camera issue did sour the experience a little but after figuring out the problem I could see beyond it and have a feel for the project direction. Unfortunately I couldn't get far enough to experience the multiple knot puzzles but from what I was able to play I'd imagine they'd be fun.
Probably just a quick camera fix that you can do while there's still time! Go, go, go!
Also, there's no way of backing out of the controls from the main menu, had to refresh the page.