Got the first planet in orbit real quick! Then struggled on the 2nd one for a while until I gave up. Adjusting the difficulty and/or an in-game explanation of how the mechanics work would be super helpful for the player.
Neat premise, just needs a little more tweaking.
A_Reliable_Chair
Creator of
Recent community posts
Much harder than I thought it would be! Took a few attempts to figure out the timing for not getting caught/when to slow down. I didn't make it to 17h00, kept finding myself nearly capped out on dizziness and then falling asleep.
Overall I enjoyed it, very serious, much like real life office work.
Feel free to take these suggestions with a grain of salt, but if you tweaked the rate at which the meters accumulated (in favour of the player) and included a royalty-free song with "caller on-hold" vibes it would really put a ribbon on the whole experience.
I struggled right out the gate because I didn't realize there was a button on the left! Then I could not for the life of me figure out what to do on the second screen... until it hit me: the game isn't within the frame of the camera. The switch is off the screen on the left.
On the 3rd screen the problem is even more apparent, your character isn't entirely on the screen in the beginning, so that's where I stopped.
Cool gimmick! The camera issue did sour the experience a little but after figuring out the problem I could see beyond it and have a feel for the project direction. Unfortunately I couldn't get far enough to experience the multiple knot puzzles but from what I was able to play I'd imagine they'd be fun.
Probably just a quick camera fix that you can do while there's still time! Go, go, go!
Also, there's no way of backing out of the controls from the main menu, had to refresh the page.
